Brotato Builder Build: Engineering Sniper Builder

Starting Equipment

Builder character build guide with Slingshot
Slingshot - Starter weapon in BrotatoSlingshot - Starter weapon in Brotato.Weapon stats: Bounces 1/2/3/4 times.Available as starter weapon.

Optimal Stat Priority for Builder

EngineeringRange DamageAttack SpeedArmor

Weapons

Sniper Gun - Unlockable weapon in BrotatoSniper Gun - Unlockable weapon in Brotato.Weapon stats: Hitting an enemy spawns 5/8 projectiles dealing 5 +(10%/15%).Unlock requirement: Win a run with Hunter
Taser - Starter weapon in BrotatoTaser - Starter weapon in Brotato.Weapon stats: Slows enemies in a radius around the projectile.Available as starter weapon.
Taser - Starter weapon in BrotatoTaser - Starter weapon in Brotato.Weapon stats: Slows enemies in a radius around the projectile.Available as starter weapon.

Must-Have Items for Builder Build

Scared Sausage - Common Brotato itemScared Sausage - Common item in Brotato.Stats: Attacks have a 25% chance to deal 3x1 (+100%) burning damageAvailable by default.
Giant Belt - Legendary Brotato itemGiant Belt - Legendary item in Brotato.Stats: Critical hits deal 10% of an enemy’s current health as bonus damage (1% for bosses and elites)Unlock requirement: Win a run with Jack
Black Flag - Epic Brotato itemBlack Flag - Epic item in Brotato.Stats: +1 material when you kill a cursed enemy+10% Enemies+10 % Enemy health+10 % Enemy damage+5 CurseAvailable by default.
Bag - Common Brotato itemBag - Common item in Brotato.Stats: +15 materials when you pick up a crate-1 % SpeedAvailable by default.
Anvil - Legendary Brotato itemAnvil - Legendary item in Brotato.Stats: A random weapon is upgraded when entering a shop. If you have no weapon to upgrade, you gain +2 Armor instead.Unlock requirement: Win a run with Arms Dealer
Ricochet - Legendary Brotato itemRicochet - Legendary item in Brotato.Stats: Your projectiles gain +1 bounce-25 % DamageAvailable by default.

Video & Creator

How to Unlock Build Components

Some items in this Builder Engineering Sniper Builder build require unlocking before they can be used. Note that items listed in "Avoid" sections are also shown here - check the build details to see if unlocking them is necessary for this strategy.

Giant Belt - Legendary Brotato itemGiant Belt - Legendary item in Brotato.Stats: Critical hits deal 10% of an enemy’s current health as bonus damage (1% for bosses and elites)Unlock requirement: Win a run with Jack
Win a run with Jack
Anvil - Legendary Brotato itemAnvil - Legendary item in Brotato.Stats: A random weapon is upgraded when entering a shop. If you have no weapon to upgrade, you gain +2 Armor instead.Unlock requirement: Win a run with Arms Dealer
Win a run with Arms Dealer
Padding - Rare Brotato itemPadding - Rare item in Brotato.Stats: +3 Max HP+1 Max HP for every 80 Materials you haveUnlock requirement: Win a run with Saver
Win a run with Saver
Sniper Gun - Unlockable weapon in BrotatoSniper Gun - Unlockable weapon in Brotato.Weapon stats: Hitting an enemy spawns 5/8 projectiles dealing 5 +(10%/15%).Unlock requirement: Win a run with Hunter
Win a run with Hunter
Particle Accelerator - Unlockable weapon in BrotatoParticle Accelerator - Unlockable weapon in Brotato.Weapon stats: Deals 8x8/10x10 (+100%) burning damageSlows enemies by 1%/2% on hit for every 1 Engineering you have [0%]. Pierces through enemies. Can't bounce.Unlock requirement: Win a run with Technomage
Win a run with Technomage

Core Strategy

The Builder's turret copies your strongest ranged weapon's stats. Every 5 uncollected materials convert into attack speed and range for the turret. At certain milestones (30 stacks), the turret gains additional projectiles, maxing at 4 total projectiles.

Required Stats:

EngineeringRange Damage

Early Game

Until around Wave 10 you only have one Slingshot. Start with defensive items since damage scaling is reduced by 75%. Combine Slingshots early for bounce effects. Balance between collecting materials for shop purchases and leaving some for turret buffs.

Items:

Bag - Common Brotato itemBag - Common item in Brotato.Stats: +15 materials when you pick up a crate-1 % SpeedAvailable by default.
Leather Vest - Rare Brotato itemLeather Vest - Rare item in Brotato.Stats: +2 Armor+6 % Dodge-3 Max HPAvailable by default.
Padding - Rare Brotato itemPadding - Rare item in Brotato.Stats: +3 Max HP+1 Max HP for every 80 Materials you haveUnlock requirement: Win a run with Saver

Weapons:

Slingshot - Starter weapon in BrotatoSlingshot - Starter weapon in Brotato.Weapon stats: Bounces 1/2/3/4 times.Available as starter weapon.

Mid Game

Focus on getting engineering upgrades to scale turret damage. Use Tasers for crowd control. Look for items that boost engineering or provide utility since direct damage scaling is limited.

Items:

Giant Belt - Legendary Brotato itemGiant Belt - Legendary item in Brotato.Stats: Critical hits deal 10% of an enemy’s current health as bonus damage (1% for bosses and elites)Unlock requirement: Win a run with Jack
Scared Sausage - Common Brotato itemScared Sausage - Common item in Brotato.Stats: Attacks have a 25% chance to deal 3x1 (+100%) burning damageAvailable by default.
Anvil - Legendary Brotato itemAnvil - Legendary item in Brotato.Stats: A random weapon is upgraded when entering a shop. If you have no weapon to upgrade, you gain +2 Armor instead.Unlock requirement: Win a run with Arms Dealer

Weapons:

Slingshot - Starter weapon in BrotatoSlingshot - Starter weapon in Brotato.Weapon stats: Bounces 1/2/3/4 times.Available as starter weapon.
Sickle - Starter weapon in BrotatoSickle - Starter weapon in Brotato.Weapon stats: +20%/+30%/+40%/+50% damage against targets below 30% health.Available as starter weapon.
Sickle - Starter weapon in BrotatoSickle - Starter weapon in Brotato.Weapon stats: +20%/+30%/+40%/+50% damage against targets below 30% health.Available as starter weapon.
Sickle - Starter weapon in BrotatoSickle - Starter weapon in Brotato.Weapon stats: +20%/+30%/+40%/+50% damage against targets below 30% health.Available as starter weapon.
Sickle - Starter weapon in BrotatoSickle - Starter weapon in Brotato.Weapon stats: +20%/+30%/+40%/+50% damage against targets below 30% health.Available as starter weapon.
Taser - Starter weapon in BrotatoTaser - Starter weapon in Brotato.Weapon stats: Slows enemies in a radius around the projectile.Available as starter weapon.

Late Game

Transition to Sniper Gun for high single-target damage that the turret can copy. Stack engineering for massive damage scaling. Focus on survival items since the turret handles most combat.

Items:

Black Flag - Epic Brotato itemBlack Flag - Epic item in Brotato.Stats: +1 material when you kill a cursed enemy+10% Enemies+10 % Enemy health+10 % Enemy damage+5 CurseAvailable by default.
Tardigrade - Epic Brotato itemTardigrade - Epic item in Brotato.Stats: Nullifies the damage of one hit taken every waveAvailable by default.
Reinforced Steel - Rare Brotato itemReinforced Steel - Rare item in Brotato.Stats: +2 Ranged Damage+3 Engineering-3 % SpeedAvailable by default.
Scope - Rare Brotato itemScope - Rare item in Brotato.Stats: +2 Ranged Damage+25 Range-7 % Attack SpeedAvailable by default.

Weapons:

Sniper Gun - Unlockable weapon in BrotatoSniper Gun - Unlockable weapon in Brotato.Weapon stats: Hitting an enemy spawns 5/8 projectiles dealing 5 +(10%/15%).Unlock requirement: Win a run with Hunter

Avoid Items

Avoid weapons without bounce effects as they provide less coverage. The 75% damage reduction makes most direct damage items inefficient.

Weapons:

Particle Accelerator - Unlockable weapon in BrotatoParticle Accelerator - Unlockable weapon in Brotato.Weapon stats: Deals 8x8/10x10 (+100%) burning damageSlows enemies by 1%/2% on hit for every 1 Engineering you have [0%]. Pierces through enemies. Can't bounce.Unlock requirement: Win a run with Technomage
Minigun - Starter weapon in BrotatoMinigun - Starter weapon in Brotato.Weapon stats: Pierces 1/2 enemies dealing -50% less damage with each pierce..Available as starter weapon.

Tips

Balance material collection - don't leave too much on ground early game as you need shop purchases. The turret gains multiple projectiles at 30 stack intervals. Engineering scaling is more important than range damage due to the 75% damage reduction.