
Brotato Baby Build Guide & Best Stick Setup
Brotato Baby Build Guide mit Stick-Setup
Is Baby good in Brotato?
Baby is a strong and very unique character that snowballs by stacking a huge number of weapons instead of taking level-up stats. With cheap items and guaranteed shop weapons, Baby can scale into late game and even Endless if you build damage and defenses correctly, but you must compensate for the lack of level-up stats and slower XP curve.
Strengths
- Can reach up to 24 weapon slots, enabling powerful synergy weapons like Stick or multi-weapon setups
- Permanent -20% item price and guaranteed weapon offers make shops extremely consistent and efficient
- Starts with bonus Harvesting for early economy snowball
- Excellent scaling into late game and Endless when combined with good shop items and upgrades
Weaknesses
- No stat upgrades on level up, so you rely almost entirely on items for damage and survivability
- Requires more XP to level up, slowing access to extra weapon slots early on
- Can feel fragile on high difficulty if you neglect Armor, Dodge, or Max HP while chasing pure damage
- Shop and weapon management are more complex than for standard characters
Baby Stats & Passive Ability
Baby trades classic level-up stat upgrades for pure weapon capacity and superior shopping. Instead of rolling for the perfect level-up, you buy power from the shop: cheap items, constant weapons, and high Harvesting let you quickly fill your weapon bar. Because you can reach up to 24 weapons, you either lean into synergy weapons like Stick/Chopper/Rock that scale with copies, or you stack many different ranged weapons and abuse items like Spider for attack speed. Since you get no stats on level-up and require more XP, you must pick up damage, Armor, Dodge, and Max HP deliberately from items and prioritize economy and scaling pieces early so that Baby can comfortably survive high-difficulty waves.
Best Baby Build (Danger 5): Stick Baby
Top-rated community build
Stick Baby
98
Votes
Creator
TheOwlian
Weapon Setup
Core Items
Strategy
🌱Early Game (Waves 1–15)
Use Baby’s cheap shops to quickly pick up multiple Sticks and start snowballing melee damage. Prioritize basic melee scaling first (Melee Damage and generic Damage) while adding early defensive pieces like Armor and Dodge so your economy and Stick scaling can safely come online.
⚡Mid Game (Waves 15–25)
Once you have a full board of strong Sticks and solid defenses, push your damage “to the moon” with more Crit Chance, Melee Damage, and generic Damage. Make sure your Armor is around 25–30 before you go all-in on offense so Baby can comfortably handle elites and dense waves on Danger 5 and into Endless.
🔥Late Game & Endless Scaling
In late game and Endless, your core Stick Baby shell is already online, so you mainly refine stats and secure survivability. Use Anvil and Mastery to keep pushing Stick tiers higher while stacking more Damage and Crit Chance from items like Head Injury, Cyclops Worm, and Vigilante Ring. Layer multiple defensive pieces such as Leather Vest, Tardigrade, Medal, and Cape to avoid getting one-shot as enemy damage ramps up. Because Baby can eventually hold far more than 12 weapons, keep buying and upgrading Sticks whenever the shop offers them; the additional copies dramatically multiply your total damage and let you shred bosses even in very high waves.
Best weapons for Baby
Stick perfectly matches Baby’s huge weapon slot potential: every extra Stick you equip increases the damage of all Sticks, turning a full bar (and eventually more than 12 weapons) into massive melee AoE damage that scales naturally with Baby’s passive.
Chopper gives strong sustain through consumable healing, which helps offset Baby’s lack of level-up defensive stats while still dealing solid melee damage when you stack many copies.
Rock provides both Armor and Max HP on upgrade, letting Baby bulk up defensively while still benefiting from melee damage scaling and the high weapon count from the passive.
Slingshot offers excellent early-game crowd control with bounces and scales well with Range Damage and Attack Speed in the multi-weapon ranged Baby setup.
Sniper Gun is a high-impact ranged option that pairs well with Baby’s ability to afford pricey weapons and scale Range Damage, giving strong single-target and extra projectiles.
Double Barrel Shotgun provides strong close-range bursts with piercing, fitting nicely into a bulky, range-focused Angry baby setup that wants to delete clustered enemies.
Gatling Laser shines in multi-weapon ranged builds by providing constant high-rate firepower that scales extremely well with Range Damage and Attack Speed items.
Nuclear Launcher brings huge explosive damage for clearing dense waves, and Baby’s strong economy makes it easier to afford such high-tier weapons consistently.
Obliterator is a top-tier legendary that benefits from Baby’s ability to run many high-end weapons; its powerful piercing shots help with elites and bosses in Endless runs.
SMG offers high fire rate to apply consistent ranged DPS, synergizing well with Attack Speed scaling from Spider and Baby’s capacity to hold many different guns.
Best items for Baby (core item pool)
Baby wants to fill many weapon slots, and Anvil steadily upgrades those weapons for free every wave. When your weapons are maxed, it still grants Armor, helping to patch Baby’s defensive weaknesses.
Baby relies heavily on shop items for offensive scaling; Coffee is a cheap and efficient way to boost Attack Speed, crucial for both melee Sticks and rapid-fire ranged setups.
Boxing Glove gives flat Melee Damage that amplifies Stick, Rock, and Chopper builds while adding Knockback to keep Baby safer in melee range.
Spider is the centerpiece of the Multi Range Baby build: with many different weapons, it grants massive Attack Speed and bonus Damage, perfectly aligning with Baby’s multi-weapon passive.
Mastery is a huge Melee Damage spike with a minimal downside for pure melee Baby builds, dramatically increasing Stick and Rock damage to keep up with high-difficulty scaling.
Medal is an excellent all-rounder that patches defenses (Max HP, Armor, Speed) while still giving Damage, which is ideal for Baby who cannot gain these stats from level-ups.
Leather Vest stacks both Armor and Dodge, two key survival stats Baby needs to buy from the shop, enabling safer melee engagement even on Danger 5.
Riposte adds Melee Damage and punishes enemies whenever you dodge, synergizing with Dodge-focused defensive setups and giving extra value from Baby’s investment into survivability.
Greek Fire lets ranged Baby builds layer strong percentage-based burn damage on top of existing projectiles, helping clear bulky mobs as waves scale up.
Landmines provide automatic area damage and crowd control, smoothing Baby’s early and mid game while you are still building up a full set of powerful weapons.
Bloody Hand turns Life Steal into huge Damage scaling, which is especially strong in high-weapon-count ranged setups where frequent hits rapidly convert into massive DPS.
Baby needs many level-ups to unlock extra weapon slots; Bean Teacher offsets the +130% XP requirement, helping you reach your maximum weapon capacity faster.
Scar further improves XP gain so Baby can unlock weapon slots earlier, and the Range penalty is negligible or even beneficial on tight melee Stick builds.
Baby Danger 5 Strategy
Early Game
In early Danger 5 waves, exploit Baby’s -20% item price and +12 Harvesting to build a strong economy and pick up core weapons quickly. For melee builds, prioritize grabbing multiple Sticks or other synergy weapons as soon as they appear. For both melee and ranged variants, buy cheap Melee/Range Damage, a bit of Attack Speed, and start investing in basic defenses like Armor and Dodge so you do not get overwhelmed while your damage scaling ramps up.
Mid Game
During mid game, your focus shifts to solidifying your primary damage scaling while keeping survivability on pace with enemy growth. For Stick Baby, push Melee Damage and generic Damage hard while aiming for at least 25–30 Armor before fully committing to glass-cannon upgrades. In ranged builds, add Attack Speed and Range Damage, and look for key items like Spider, Greek Fire, and Anvil to turn your many weapons into a cohesive, scaling engine. Use Baby’s strong economy to constantly reroll shops for high-impact items instead of settling for minor upgrades.
Late Game
In late waves, you should have a nearly full or completely full weapon bar with multiple high-tier weapons. Use Anvil and legendary items to keep upgrading, and patch any remaining defensive holes with Max HP, Armor, Dodge, and safety tools like Leather Vest, Tardigrade, and Medal. Melee Baby wants to stand its ground with massive Stick damage and strong mitigation, whereas ranged Baby kites enemies with powerful guns and AoE. On bosses and elites, maintain distance or control their approach while letting your high DPS builds do the work, and be conservative with risky items that heavily cut HP or defense.
💡 Baby excels on Danger 5 by turning a powerful shop economy and enormous weapon capacity into overwhelming damage, but you must deliberately buy both offense and defense since no level-up stats are available. Build early economy and weapons, spike damage and crit in mid game, then layer multiple defensive items in late game so you can survive dense waves and bosses while your many weapons tear enemies apart.
Baby FAQ
1How do I unlock Baby in Brotato?▼
Baby is unlocked by reaching level 10 before wave 6. Focus on early economy, XP gain items like Scar or Bean Teacher, and killing as many enemies as possible in the first waves.
2What are the best weapons for Baby?▼
Stick is the standout weapon for Baby, heavily featured in the top Danger 5 builds because it scales with the number of copies and benefits from Baby’s extra weapon slots. Alternative options include Rock and Chopper for melee variants, or multi-weapon ranged setups using Slingshot, Sniper Gun, Double Barrel Shotgun, Gatling Laser, Nuclear Launcher, Obliterator, and SMG.
3What stats should I prioritize on Baby?▼
For Stick and other melee builds, focus on Melee Damage, generic Damage, Crit Chance, Attack Speed, and plenty of Armor and Dodge. For ranged builds, prioritize Range Damage, Attack Speed, Range, and still buy enough Max HP and Armor to survive high-difficulty waves.
4Is Baby good for Endless mode?▼
Yes. The featured Stick Baby build and the Multi Range Baby setup are both described as strong Endless candidates. Baby’s ability to run many upgraded weapons and stack strong shop items allows excellent scaling into very long runs when you balance damage and defenses properly.
5How should I use Baby’s -20% item price?▼
Use the price reduction to aggressively reroll and buy high-impact items like Anvil, Mastery, Spider, and key damage or defense upgrades. Because Baby gets no stat upgrades from level-ups, investing your cheaper shop materials into strong items is the main way you scale.
Similar Brotato characters

Multitasker→
Multitasker and Baby both focus on equipping a large number of weapons at once; Multitasker caps at 12 while Baby can go much higher, so both reward wide weapon bars and item-based stat scaling.

Mutant→
Mutant and Baby both revolve around XP manipulation: Mutant levels up faster with cheaper XP, while Baby needs more XP but gains extra weapon slots instead of stats, making XP gain items important for both.

Apprentice→
Apprentice gains multiple stats on level-up while sacrificing Max HP, contrasting with Baby’s weapon-slot level-ups, but both characters strongly care about how they scale each level and reward careful long-term stat planning.
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