Baby
Build Guide

Brotato Baby Build Guide & Best Stick Setup

Brotato Baby Build Guide mit Stick-Setup

🔓Reach level 10 before wave 6

Is Baby good in Brotato?

Baby is a strong and very unique character that snowballs by stacking a huge number of weapons instead of taking level-up stats. With cheap items and guaranteed shop weapons, Baby can scale into late game and even Endless if you build damage and defenses correctly, but you must compensate for the lack of level-up stats and slower XP curve.

💪

Strengths

  • Can reach up to 24 weapon slots, enabling powerful synergy weapons like Stick or multi-weapon setups
  • Permanent -20% item price and guaranteed weapon offers make shops extremely consistent and efficient
  • Starts with bonus Harvesting for early economy snowball
  • Excellent scaling into late game and Endless when combined with good shop items and upgrades
⚠️

Weaknesses

  • No stat upgrades on level up, so you rely almost entirely on items for damage and survivability
  • Requires more XP to level up, slowing access to extra weapon slots early on
  • Can feel fragile on high difficulty if you neglect Armor, Dodge, or Max HP while chasing pure damage
  • Shop and weapon management are more complex than for standard characters
📊

Baby Stats & Passive Ability

Base Stats
+12 Harvesting
-20% Items Price
You gain a weapon slot when you level up instead of a stat upgrade (max: 24)
You start with one weapon slot
Shops always sell at least one weapon
+130% XP required to level up
🎮

Baby trades classic level-up stat upgrades for pure weapon capacity and superior shopping. Instead of rolling for the perfect level-up, you buy power from the shop: cheap items, constant weapons, and high Harvesting let you quickly fill your weapon bar. Because you can reach up to 24 weapons, you either lean into synergy weapons like Stick/Chopper/Rock that scale with copies, or you stack many different ranged weapons and abuse items like Spider for attack speed. Since you get no stats on level-up and require more XP, you must pick up damage, Armor, Dodge, and Max HP deliberately from items and prioritize economy and scaling pieces early so that Baby can comfortably survive high-difficulty waves.

🏆

Best Baby Build (Danger 5): Stick Baby

Top-rated community build

Preview

Stick Baby

MediumDanger 5🗡️ Stick
Top-Stats
Melee DamageDamageCrit ChanceDodgeArmor

98

Votes

Creator

TheOwlian

⚔️

Weapon Setup

Stick - Starter weapon in BrotatoStick - Starter weapon in Brotato.Weapon stats: Deals +4/+6/+8/+10 base damage for every additional stick you have.Available as starter weapon.
Stick - Starter weapon in BrotatoStick - Starter weapon in Brotato.Weapon stats: Deals +4/+6/+8/+10 base damage for every additional stick you have.Available as starter weapon.
Stick - Starter weapon in BrotatoStick - Starter weapon in Brotato.Weapon stats: Deals +4/+6/+8/+10 base damage for every additional stick you have.Available as starter weapon.
Stick - Starter weapon in BrotatoStick - Starter weapon in Brotato.Weapon stats: Deals +4/+6/+8/+10 base damage for every additional stick you have.Available as starter weapon.
Stick - Starter weapon in BrotatoStick - Starter weapon in Brotato.Weapon stats: Deals +4/+6/+8/+10 base damage for every additional stick you have.Available as starter weapon.
Stick - Starter weapon in BrotatoStick - Starter weapon in Brotato.Weapon stats: Deals +4/+6/+8/+10 base damage for every additional stick you have.Available as starter weapon.
Stick - Starter weapon in BrotatoStick - Starter weapon in Brotato.Weapon stats: Deals +4/+6/+8/+10 base damage for every additional stick you have.Available as starter weapon.
Stick - Starter weapon in BrotatoStick - Starter weapon in Brotato.Weapon stats: Deals +4/+6/+8/+10 base damage for every additional stick you have.Available as starter weapon.
Stick - Starter weapon in BrotatoStick - Starter weapon in Brotato.Weapon stats: Deals +4/+6/+8/+10 base damage for every additional stick you have.Available as starter weapon.
Stick - Starter weapon in BrotatoStick - Starter weapon in Brotato.Weapon stats: Deals +4/+6/+8/+10 base damage for every additional stick you have.Available as starter weapon.
Stick - Starter weapon in BrotatoStick - Starter weapon in Brotato.Weapon stats: Deals +4/+6/+8/+10 base damage for every additional stick you have.Available as starter weapon.
Stick - Starter weapon in BrotatoStick - Starter weapon in Brotato.Weapon stats: Deals +4/+6/+8/+10 base damage for every additional stick you have.Available as starter weapon.
🎒

Core Items

Anvil - Legendary Brotato itemAnvil - Legendary item in Brotato.Stats: A random weapon is upgraded when entering a shop. If you have no weapon to upgrade, you gain +2 Armor instead.Unlock requirement: Win a run with Arms Dealer
Alloy - Epic Brotato itemAlloy - Epic item in Brotato.Stats: +3 Melee Damage+3 Ranged Damage+3 Elemental Damage+3 Engineering+5 % Crit Chance-6 % DodgeAvailable by default.
Big Arms - Legendary Brotato itemBig Arms - Legendary item in Brotato.Stats: +12 Melee Damage+6 Ranged Damage+3 Knockback-3 % Attack Speed-3 % SpeedUnlock requirement: Win a run with Generalist
Black Belt - Rare Brotato itemBlack Belt - Rare item in Brotato.Stats: +25 % XP Gain+3 Melee Damage+3 Knockback-8 LuckAvailable by default.
Boxing Glove - Common Brotato itemBoxing Glove - Common item in Brotato.Stats: +1 Melee Damage+3 KnockbackAvailable by default.
Butterfly - Common Brotato itemButterfly - Common item in Brotato.Stats: +2 % Life Steal-1 Elemental DamageAvailable by default.
Cape - Legendary Brotato itemCape - Legendary item in Brotato.Stats: +5 % Life Steal+20 % Dodge-2 Melee Damage-2 Ranged Damage-2 Elemental DamageAvailable by default.
Charcoal - Common Brotato itemCharcoal - Common item in Brotato.Stats: +1 Elemental Damage+2 Melee Damage-2 HarvestingAvailable by default.
Claw Tree - Common Brotato itemClaw Tree - Common item in Brotato.Stats: +1 Melee Damage+3 % Crit Chance-1 Max HPAvailable by default.
Coffee - Common Brotato itemCoffee - Common item in Brotato.Stats: +10 % Attack Speed-2 % DamageAvailable by default.
Coil - Epic Brotato itemCoil - Epic item in Brotato.Stats: +5 Knockback+1 % Damage for every 1 Knockback you haveAvailable by default.
Crystal - Epic Brotato itemCrystal - Epic item in Brotato.Stats: +5 % Attack Speed+1 % Attack Speed every 1 second until the end of the waveBonus is lost when taking damage-2 EngineeringAvailable by default.
📋

Strategy

🌱Early Game (Waves 1–15)

Use Baby’s cheap shops to quickly pick up multiple Sticks and start snowballing melee damage. Prioritize basic melee scaling first (Melee Damage and generic Damage) while adding early defensive pieces like Armor and Dodge so your economy and Stick scaling can safely come online.

⚔️ Weapons
Stick - Starter weapon in BrotatoStick - Starter weapon in Brotato.Weapon stats: Deals +4/+6/+8/+10 base damage for every additional stick you have.Available as starter weapon.
🎒 Items
Butterfly - Common Brotato itemButterfly - Common item in Brotato.Stats: +2 % Life Steal-1 Elemental DamageAvailable by default.
Boxing Glove - Common Brotato itemBoxing Glove - Common item in Brotato.Stats: +1 Melee Damage+3 KnockbackAvailable by default.
Coffee - Common Brotato itemCoffee - Common item in Brotato.Stats: +10 % Attack Speed-2 % DamageAvailable by default.
Scar - Common Brotato itemScar - Common item in Brotato.Stats: +20 % XP Gain-8 RangeAvailable by default.
Goat Skull - Common Brotato itemGoat Skull - Common item in Brotato.Stats: +3 Melee Damage-2 % Crit ChanceAvailable by default.
Claw Tree - Common Brotato itemClaw Tree - Common item in Brotato.Stats: +1 Melee Damage+3 % Crit Chance-1 Max HPAvailable by default.
Head Injury - Common Brotato itemHead Injury - Common item in Brotato.Stats: +6 % Damage-8 RangeAvailable by default.
Riposte - Rare Brotato itemRiposte - Rare item in Brotato.Stats: +2 Melee Damage100% chance to deal 1 (300%) damage to an enemy when dodging their attackAvailable by default.
Leather Vest - Rare Brotato itemLeather Vest - Rare item in Brotato.Stats: +2 Armor+6 % Dodge-3 Max HPAvailable by default.

Mid Game (Waves 15–25)

Once you have a full board of strong Sticks and solid defenses, push your damage “to the moon” with more Crit Chance, Melee Damage, and generic Damage. Make sure your Armor is around 25–30 before you go all-in on offense so Baby can comfortably handle elites and dense waves on Danger 5 and into Endless.

⚔️ Weapons
Stick - Starter weapon in BrotatoStick - Starter weapon in Brotato.Weapon stats: Deals +4/+6/+8/+10 base damage for every additional stick you have.Available as starter weapon.

🔥Late Game & Endless Scaling

In late game and Endless, your core Stick Baby shell is already online, so you mainly refine stats and secure survivability. Use Anvil and Mastery to keep pushing Stick tiers higher while stacking more Damage and Crit Chance from items like Head Injury, Cyclops Worm, and Vigilante Ring. Layer multiple defensive pieces such as Leather Vest, Tardigrade, Medal, and Cape to avoid getting one-shot as enemy damage ramps up. Because Baby can eventually hold far more than 12 weapons, keep buying and upgrading Sticks whenever the shop offers them; the additional copies dramatically multiply your total damage and let you shred bosses even in very high waves.

⚔️ Weapons
Stick - Starter weapon in BrotatoStick - Starter weapon in Brotato.Weapon stats: Deals +4/+6/+8/+10 base damage for every additional stick you have.Available as starter weapon.
🎒 Items
Anvil - Legendary Brotato itemAnvil - Legendary item in Brotato.Stats: A random weapon is upgraded when entering a shop. If you have no weapon to upgrade, you gain +2 Armor instead.Unlock requirement: Win a run with Arms Dealer
Mastery - Rare Brotato itemMastery - Rare item in Brotato.Stats: +6 Melee Damage-3 Ranged DamageAvailable by default.
Medal - Rare Brotato itemMedal - Rare item in Brotato.Stats: +3 Max HP+3 % Damage+1 Armor+3 % Speed-4 % Crit ChanceAvailable by default.
Vigilante Ring - Epic Brotato itemVigilante Ring - Epic item in Brotato.Stats: +3 % Damage at the end of a waveAvailable by default.
Tardigrade - Epic Brotato itemTardigrade - Epic item in Brotato.Stats: Nullifies the damage of one hit taken every waveAvailable by default.
Cape - Legendary Brotato itemCape - Legendary item in Brotato.Stats: +5 % Life Steal+20 % Dodge-2 Melee Damage-2 Ranged Damage-2 Elemental DamageAvailable by default.
⚔️

Best weapons for Baby

1
Stick - Starter weapon in BrotatoStick - Starter weapon in Brotato.Weapon stats: Deals +4/+6/+8/+10 base damage for every additional stick you have.Available as starter weapon.

Stick perfectly matches Baby’s huge weapon slot potential: every extra Stick you equip increases the damage of all Sticks, turning a full bar (and eventually more than 12 weapons) into massive melee AoE damage that scales naturally with Baby’s passive.

Melee DamageDamageCrit ChanceArmorDodge
2
Chopper - Unlockable weapon in BrotatoChopper - Unlockable weapon in Brotato.Weapon stats: +1/+1/+1/+2 health healed from consumables.Unlock requirement: Win a run with Multitasker

Chopper gives strong sustain through consumable healing, which helps offset Baby’s lack of level-up defensive stats while still dealing solid melee damage when you stack many copies.

Melee DamageMax HPAttack Speed
3
Rock - Starter weapon in BrotatoRock - Starter weapon in Brotato.Weapon stats: -/+1 Armor/+1 Armor, +2 Max HP/+2 Armor, +2 Max HP.Available as starter weapon.

Rock provides both Armor and Max HP on upgrade, letting Baby bulk up defensively while still benefiting from melee damage scaling and the high weapon count from the passive.

Melee DamageArmorMax HP
4
Slingshot - Starter weapon in BrotatoSlingshot - Starter weapon in Brotato.Weapon stats: Bounces 1/2/3/4 times.Available as starter weapon.

Slingshot offers excellent early-game crowd control with bounces and scales well with Range Damage and Attack Speed in the multi-weapon ranged Baby setup.

Range DamageAttack SpeedRange
5
Sniper Gun - Unlockable weapon in BrotatoSniper Gun - Unlockable weapon in Brotato.Weapon stats: Hitting an enemy spawns 5/8 projectiles dealing 5 +(10%/15%).Unlock requirement: Win a run with Hunter

Sniper Gun is a high-impact ranged option that pairs well with Baby’s ability to afford pricey weapons and scale Range Damage, giving strong single-target and extra projectiles.

Range DamageDamageRange
6
Double Barrel Shotgun - Starter weapon in BrotatoDouble Barrel Shotgun - Starter weapon in Brotato.Weapon stats: Pierces 2/2/2/3 enemies, dealing -30% less damage after each piercing.Available as starter weapon.

Double Barrel Shotgun provides strong close-range bursts with piercing, fitting nicely into a bulky, range-focused Angry baby setup that wants to delete clustered enemies.

Range DamageDamageMax HP
7
Gatling Laser - Starter weapon in BrotatoGatling Laser - Starter weapon in Brotato.Weapon stats: Pierces 3 enemies dealing -25% less damage with each pierce..Available as starter weapon.

Gatling Laser shines in multi-weapon ranged builds by providing constant high-rate firepower that scales extremely well with Range Damage and Attack Speed items.

Range DamageAttack SpeedDamage
8
Nuclear Launcher - Unlockable weapon in BrotatoNuclear Launcher - Unlockable weapon in Brotato.Weapon stats: Projectiles explode on hit.Unlock requirement: Win a run with Soldier

Nuclear Launcher brings huge explosive damage for clearing dense waves, and Baby’s strong economy makes it easier to afford such high-tier weapons consistently.

Range DamageDamageAttack Speed
9
Obliterator - Unlockable weapon in BrotatoObliterator - Unlockable weapon in Brotato.Weapon stats: Pierces through enemies.Unlock requirement: Win a run with Demon

Obliterator is a top-tier legendary that benefits from Baby’s ability to run many high-end weapons; its powerful piercing shots help with elites and bosses in Endless runs.

Range DamageDamageCrit Chance
10
SMG - Starter weapon in BrotatoSMG - Starter weapon in Brotato.Available as starter weapon.

SMG offers high fire rate to apply consistent ranged DPS, synergizing well with Attack Speed scaling from Spider and Baby’s capacity to hold many different guns.

Range DamageAttack Speed
🎒

Best items for Baby (core item pool)

1
Anvil - Legendary Brotato itemAnvil - Legendary item in Brotato.Stats: A random weapon is upgraded when entering a shop. If you have no weapon to upgrade, you gain +2 Armor instead.Unlock requirement: Win a run with Arms Dealer

Baby wants to fill many weapon slots, and Anvil steadily upgrades those weapons for free every wave. When your weapons are maxed, it still grants Armor, helping to patch Baby’s defensive weaknesses.

2
Coffee - Common Brotato itemCoffee - Common item in Brotato.Stats: +10 % Attack Speed-2 % DamageAvailable by default.

Baby relies heavily on shop items for offensive scaling; Coffee is a cheap and efficient way to boost Attack Speed, crucial for both melee Sticks and rapid-fire ranged setups.

3
Boxing Glove - Common Brotato itemBoxing Glove - Common item in Brotato.Stats: +1 Melee Damage+3 KnockbackAvailable by default.

Boxing Glove gives flat Melee Damage that amplifies Stick, Rock, and Chopper builds while adding Knockback to keep Baby safer in melee range.

4
Spider - Legendary Brotato itemSpider - Legendary item in Brotato.Stats: +12 % Damage+6 % Attack Speed for every different weapon you have -3 % Dodge-5 HarvestingUnlock requirement: Win a run with Gladiator

Spider is the centerpiece of the Multi Range Baby build: with many different weapons, it grants massive Attack Speed and bonus Damage, perfectly aligning with Baby’s multi-weapon passive.

5
Mastery - Rare Brotato itemMastery - Rare item in Brotato.Stats: +6 Melee Damage-3 Ranged DamageAvailable by default.

Mastery is a huge Melee Damage spike with a minimal downside for pure melee Baby builds, dramatically increasing Stick and Rock damage to keep up with high-difficulty scaling.

6
Medal - Rare Brotato itemMedal - Rare item in Brotato.Stats: +3 Max HP+3 % Damage+1 Armor+3 % Speed-4 % Crit ChanceAvailable by default.

Medal is an excellent all-rounder that patches defenses (Max HP, Armor, Speed) while still giving Damage, which is ideal for Baby who cannot gain these stats from level-ups.

7
Leather Vest - Rare Brotato itemLeather Vest - Rare item in Brotato.Stats: +2 Armor+6 % Dodge-3 Max HPAvailable by default.

Leather Vest stacks both Armor and Dodge, two key survival stats Baby needs to buy from the shop, enabling safer melee engagement even on Danger 5.

8
Riposte - Rare Brotato itemRiposte - Rare item in Brotato.Stats: +2 Melee Damage100% chance to deal 1 (300%) damage to an enemy when dodging their attackAvailable by default.

Riposte adds Melee Damage and punishes enemies whenever you dodge, synergizing with Dodge-focused defensive setups and giving extra value from Baby’s investment into survivability.

9
Greek Fire - Legendary Brotato itemGreek Fire - Legendary item in Brotato.Stats: Burning deals an additional 10% of current enemy HP as damage (1% for bosses and elites)Available by default.

Greek Fire lets ranged Baby builds layer strong percentage-based burn damage on top of existing projectiles, helping clear bulky mobs as waves scale up.

10
Landmines - Common Brotato itemLandmines - Common item in Brotato.Stats: A landmine spawns every 12 seconds dealing 10 (+100%) damage in an areaAvailable by default.

Landmines provide automatic area damage and crowd control, smoothing Baby’s early and mid game while you are still building up a full set of powerful weapons.

11
Bloody Hand - Legendary Brotato itemBloody Hand - Legendary item in Brotato.Stats: +10 % Life Steal+2 % Damage for every 1 % Life Steal you have You take 1 damage per second (does not give invulnerability time)Available by default.

Bloody Hand turns Life Steal into huge Damage scaling, which is especially strong in high-weapon-count ranged setups where frequent hits rapidly convert into massive DPS.

12
Bean Teacher - Epic Brotato itemBean Teacher - Epic item in Brotato.Stats: +50 % XP Gain-2 % Life StealAvailable by default.

Baby needs many level-ups to unlock extra weapon slots; Bean Teacher offsets the +130% XP requirement, helping you reach your maximum weapon capacity faster.

13
Scar - Common Brotato itemScar - Common item in Brotato.Stats: +20 % XP Gain-8 RangeAvailable by default.

Scar further improves XP gain so Baby can unlock weapon slots earlier, and the Range penalty is negligible or even beneficial on tight melee Stick builds.

☠️

Baby Danger 5 Strategy

🌱

Early Game

In early Danger 5 waves, exploit Baby’s -20% item price and +12 Harvesting to build a strong economy and pick up core weapons quickly. For melee builds, prioritize grabbing multiple Sticks or other synergy weapons as soon as they appear. For both melee and ranged variants, buy cheap Melee/Range Damage, a bit of Attack Speed, and start investing in basic defenses like Armor and Dodge so you do not get overwhelmed while your damage scaling ramps up.

Mid Game

During mid game, your focus shifts to solidifying your primary damage scaling while keeping survivability on pace with enemy growth. For Stick Baby, push Melee Damage and generic Damage hard while aiming for at least 25–30 Armor before fully committing to glass-cannon upgrades. In ranged builds, add Attack Speed and Range Damage, and look for key items like Spider, Greek Fire, and Anvil to turn your many weapons into a cohesive, scaling engine. Use Baby’s strong economy to constantly reroll shops for high-impact items instead of settling for minor upgrades.

🔥

Late Game

In late waves, you should have a nearly full or completely full weapon bar with multiple high-tier weapons. Use Anvil and legendary items to keep upgrading, and patch any remaining defensive holes with Max HP, Armor, Dodge, and safety tools like Leather Vest, Tardigrade, and Medal. Melee Baby wants to stand its ground with massive Stick damage and strong mitigation, whereas ranged Baby kites enemies with powerful guns and AoE. On bosses and elites, maintain distance or control their approach while letting your high DPS builds do the work, and be conservative with risky items that heavily cut HP or defense.

💡 Baby excels on Danger 5 by turning a powerful shop economy and enormous weapon capacity into overwhelming damage, but you must deliberately buy both offense and defense since no level-up stats are available. Build early economy and weapons, spike damage and crit in mid game, then layer multiple defensive items in late game so you can survive dense waves and bosses while your many weapons tear enemies apart.

Baby FAQ

1How do I unlock Baby in Brotato?

Baby is unlocked by reaching level 10 before wave 6. Focus on early economy, XP gain items like Scar or Bean Teacher, and killing as many enemies as possible in the first waves.

2What are the best weapons for Baby?

Stick is the standout weapon for Baby, heavily featured in the top Danger 5 builds because it scales with the number of copies and benefits from Baby’s extra weapon slots. Alternative options include Rock and Chopper for melee variants, or multi-weapon ranged setups using Slingshot, Sniper Gun, Double Barrel Shotgun, Gatling Laser, Nuclear Launcher, Obliterator, and SMG.

3What stats should I prioritize on Baby?

For Stick and other melee builds, focus on Melee Damage, generic Damage, Crit Chance, Attack Speed, and plenty of Armor and Dodge. For ranged builds, prioritize Range Damage, Attack Speed, Range, and still buy enough Max HP and Armor to survive high-difficulty waves.

4Is Baby good for Endless mode?

Yes. The featured Stick Baby build and the Multi Range Baby setup are both described as strong Endless candidates. Baby’s ability to run many upgraded weapons and stack strong shop items allows excellent scaling into very long runs when you balance damage and defenses properly.

5How should I use Baby’s -20% item price?

Use the price reduction to aggressively reroll and buy high-impact items like Anvil, Mastery, Spider, and key damage or defense upgrades. Because Baby gets no stat upgrades from level-ups, investing your cheaper shop materials into strong items is the main way you scale.