
Golem
Unlock: Finish a wave with 1 HP
Extremely high max HP scaling and cannot heal. Gains large bonuses to attack speed and speed when below 50% HP, enabling powerful low-life gameplay.
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This is our up-to-date Brotato Tier List and Brotato Character Tier List for 2026 — now including the new Beast Master from the Paws & Claws update. Every character is ranked from S-Tier to F-Tier with short explanations so you immediately know who is strong, who is mid, and who is a challenge pick.
Use this tierlist to quickly decide which Brotato characters to play for high Danger wins, speedruns, or challenge runs. For each character, you'll also find a summary of their strengths, weaknesses, and how they scale into the late game.
Quick answer
The best Brotato character overall is usually one of the S-Tier picks below: Golem, King, Loud, Technomage or Creature. They win consistently because they combine strong scaling, economy or wave control with reliable Danger 5 performance.
Best overall
Huge HP scaling and low-life bonuses make Golem one of the safest high-Danger picks.
Best late game
King scales extremely well with Tier IV items and rewards strong economy planning.
Best farming class
More enemies means more materials, faster scaling and better shop control.
Best DLC scaling
Curse scaling gives Creature excellent damage growth into the late game.
The overall strongest and most reliable Brotato characters in the current meta.

Unlock: Finish a wave with 1 HP
Extremely high max HP scaling and cannot heal. Gains large bonuses to attack speed and speed when below 50% HP, enabling powerful low-life gameplay.
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Unlock: Get 3 tier IV weapons at once
Strongly scales with tier IV items while receiving penalties for tier I items. High synergy with late-game builds that focus on high-rarity equipment.
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Unlock: Kill 5000 enemies
Has increased enemy spawns and high base damage. Generates large amounts of materials and scales quickly through wave density.
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Unlock: Reach 10 Elemental Damage and get 3 structures at the same time
Combines elemental damage with structures, gaining structure attack speed and elemental damage from each other. Creates extremely powerful hybrid engineering/elemental scaling.
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Unlock: Unlocked by default
Adds Curse as a powerful new scaling mechanic and gains curse each level. Weapon damage also scales partially with curse, enabling extremely high late-game DPS.
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Very strong Brotato characters that perform well in most runs but may need a bit more setup than S-Tier picks.

Unlock: Kill 15 Enemies with a single explosion
Heavy focus on explosion scaling. Benefits strongly from elemental damage and tools, making large-area damage builds highly effective.
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Unlock: Unlocked by default
High attack speed and precise-weapon bonuses. Works well with crit-based melee weapons.
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Unlock: Get 5 turrets on the map simultaneously
Focused entirely on turret and structure builds. Engineering significantly increases structure damage.
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Unlock: Kill 50 trees
Large map size, many trees, and high mobility create strong resource generation and consistency.
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Unlock: Kill 1000 enemies that are more than 700 range away from you
Applies a 300% vulnerability debuff with ranged hits, while also gaining massive crit damage scaling. Strong synergy with precise weapons and regen-based melee builds.
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Unlock: Unlock Bonk Dog, Catling Gun, Bot-O-Mine, Blazemander, and Lootworm
Brand new Paws & Claws character that fights solely with Pets — no weapons. Pet damage scales with Melee, Ranged, Elemental and Engineering, and you gain +2% Speed per permanent Pet. Extremely strong scaling once you stack 3-4 Pets, but RNG-dependent on early Pet drops.
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Unlock: Reach +100 % Pickup Range
Doubles material value on pickup and refreshes weapon cooldowns when collecting materials. Extremely strong economy and crowd-clearing potential.
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Unlock: Have at least 25 enemies burning at the same time
Combines burning, consumable explosions, and high non-elemental damage scaling against burning enemies. Strong with hybrid elemental/burn setups.
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Unlock: Collect 250 consumables by the end of wave 20
High luck synergy and fruit manipulation allow for strong sustain and luck-scaling builds, though with regeneration penalties.
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Solid and flexible characters that can comfortably clear high Danger levels with the right builds.

Unlock: Unlocked by default
Specializes in unarmed combat with high attack speed and dodge scaling.
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Unlock: Win a run in Danger 1
Cannot equip weapons but deals large explosion damage when hit. Relies on tank stats and regen scaling.
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Unlock: Win a run in Danger 5
Converts part of materials into max HP. Purchases items using HP, enabling high max-HP scaling.
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Unlock: Kill 20000 enemies
Gains attack speed for each different melee weapon, rewarding varied weapon loadouts.
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Unlock: Reach +300 Range
High range and scaling based on range. Strong with precision and sniper weapons.
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Unlock: Win a run in Danger 4
Scales melee damage with armor, creating strong defensive melee builds.
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Unlock: Reach +100 Max HP
Heals trigger damage to random enemies and has naturally high sustain stats. Synergizes well with regen and lifesteal.
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Unlock: Collect 300 materials
Luck-based scaling results in more rare items and strong shop outcomes.
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Unlock: Unlocked by default
Specializes in elemental damage and applies burning effects consistently.
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Unlock: Collect 5000 materials
Can equip up to 12 weapons at reduced damage per weapon. Strong with horde-clearing weapons.
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Unlock: Kill 300 enemies
Smaller map and slower enemies increase density and create strong control over waves.
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Unlock: Win a run in Danger 2
Very high damage and attack speed while standing still, requiring precise positioning.
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Unlock: Reach +50% Speed
Movement speed converts into melee damage, creating rapid hit-and-run builds.
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Unlock: Unlocked by default
Balanced starter character with no major weaknesses and flexible build paths.
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Unlock: Kill 10000 enemies
Focused on primitive weapons and lifesteal scaling, restricted to tier II or lower weapons.
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Unlock: Reach level 10 before wave 6
Gains weapon slots instead of stat upgrades. Strong with scaling weapons but requires careful XP and economy management.
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Unlock: Have 6 different weapons at once
Allows cross-synergy between weapon classes. Encourages diverse weapon sets, but has reduced defensive stats.
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Unlock: Reach +40 % Life Steal
Gains damage, lifesteal, and armor based on missing HP. Strong sustain potential but weak early due to healing penalties.
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Unlock: Unlocked by default
Gains bonus stats from level-ups and XP per empty weapon slot, enabling flexible scaling builds.
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Playable but inconsistent characters. They can work, but usually require more specific items or weapons.

Unlock: Reach level 20
Gains multiple stats on level-up but loses max HP each time. Strong scaling but risky.
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Unlock: Die for the first time
Max HP scaling with damage converted from HP. Extremely tanky but slow.
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Unlock: Heal 200 HP in one wave
Heals through medical weapons and gains increased regeneration scaling.
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Unlock: Hold 3000 Materials
Economy-focused character with reduced combat stats early, but strong late-game material gain.
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Unlock: Reach +200 Harvesting
Harvesting-focused with strong long-term economy but weak initial damage and reduced drops.
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Unlock: Collect 2000 materials
Synergizes melee and ranged stats but limited by weapon restrictions and tag availability.
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Unlock: Kill 2000 enemies
Levels up extremely fast but items are more expensive. Strong scaling if economy stabilizes.
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Unlock: Unlocked by default
High range and ranged scaling but low max HP, limiting survival.
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Unlock: Get 10 different tier I items during a run
Gains multiple projectiles and bonuses from tier I items but suffers from steep accuracy and damage penalties.
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Unlock: Reach -20% Speed
Gains resources when stationary and bonuses while moving but suffers from severe economy penalties.
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Unlock: Get 2 Bait during a run
Harvesting and bait interactions provide scaling, but special enemies and reduced drops increase difficulty.
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Unlock: Unlocked by default
Converts uncollected materials into structure bonuses but cannot have structures. Strong passive scaling but harsh restrictions.
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Unlock: Unlocked by default
Generates stronger loot aliens and gains XP based on item diversity, but penalized for duplicates.
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Unlock: Walk a total of 20000 steps
Scales max HP and materials through walking. Strong long-wave economy but weak enemy drops.
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Unlock: Finish a run with 0 Curse
Can charm low-HP enemies and gains range with melee, but suffers penalties from curse scaling.
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Below-average characters that feel noticeably weaker than the meta. They can still win, but runs are harder and less consistent.

Unlock: Recycle 12 weapons during a run
Extremely cheap weapons but they disappear each shop cycle. Hard to build consistency.
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Unlock: Reach 10 Ranged Damage and get 3 structures at the same time
Converts ranged damage into engineering mid-wave, making scaling awkward and inconsistent.
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Unlock: Pick up 20 consumables during a run
Triggers explosions from consumables but suffers from reduced XP and expensive shops.
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Unlock: Collect 20000 materials
Scaling relies on holding materials but high shop prices slow progress.
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Unlock: Finish a wave with 10 or more living trees
Centers around tree-based resource generation but suffers from low drops and range penalties.
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Unlock: Kill a boss or an elite in less than 15 seconds
Few enemies but stronger elites and bosses. Low material income despite high elite rewards.
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Unlock: Hit at least 25 enemies with a single melee attack
Engineering-to-melee conversion with extremely low attack speed. Requires very specific setups to function.
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Unlock: Reroll 10 times in a single shop
Can steal shop items but escalates elite difficulty globally. High-risk scaling with low consistency.
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Unlock: Unlocked by default
Bonuses tied to naval weapons and curse scaling. Strong in niche setups but limited weapon options.
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The weakest and most punishing characters in this Brotato tier list. They are fun challenges but far from optimal.

Unlock: Collect 10000 materials
Gains materials from living enemies but cannot deal damage reliably, creating long and low-income waves.
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Unlock: Reach +60% Dodge
High dodge but -100 armor makes mistakes punishing. Relies heavily on ethereal scaling.
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Unlock: Win a run in Danger 3
Gains damage when hit but starts at -100% damage. Very slow early game and requires controlled damage intake.
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Unlock: Win a run in Danger 0
Only one weapon slot but extremely high attack speed and damage scaling. Very high variance.
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Unlock: Reach -5 % HP Regeneration
Constant HP drain and reduced regeneration create high-risk sustain builds.
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Unlock: Deal 1000 damage to an enemy in a single hit
Melee-focused with large damage bonuses but extremely low attack speed. Relies on slow, heavy hits that struggle in high-density waves.
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This Brotato tier list focuses on how reliably each character can clear high Danger levels, how flexible their build options are, and how punishing their weaknesses feel. S-Tier characters like Golem, King, Loud, Technomage and Creature offer powerful scaling, strong economy or unique mechanics that stay relevant into the late game.
A-Tier and B-Tier characters are still excellent picks for climbing and farming wins. C-Tier and D-Tier characters usually require specific items, weapons or map conditions to shine. F-Tier characters in this Brotato character tier list are mostly for experienced players who want extra challenge or meme builds.
Remember: any character can win with the right build and enough experience. Treat this Brotato tierlist as a guideline for your next runs rather than a strict rulebook, and always adapt to what the shop offers you in each wave.
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