Brotato Weapons Guide (2025)
Complete guide to all 76 weapons in Brotato. Learn about melee and ranged weapons, their unique effects, unlock conditions, and which weapons work best with different character builds.
Brotato Weapon Tips
Weapon Scaling: Weapons scale with your character's damage stats. Melee weapons scale with Melee Damage, ranged with Ranged Damage, and elemental with Elemental Damage.
Weapon Tiers: Weapons can be upgraded from Tier I to Tier IV. Higher tiers have better base stats and often unlock additional effects.
Weapon Synergies: Some weapons work better with specific characters. Match weapon types to your character's passive bonuses for maximum effectiveness.
Weapon Slots: You can equip up to 6 weapons by default. Some characters like Multitasker can equip more, while One Armed can only use 1.
Melee Weapons
46 weapons • Scale with Melee Damage

Anchor

Brick
Has a 1% chance to break and drop 10/30/60/120 materials on hit

Cacti Club
Hitting an enemy spawns 3/4/5/6 projectiles dealing 50%/60%/70%/80% damage

Captain's Sword
🔓 Win a run with Captain
Alternates between thrusting and sweeping attacksDeals +25/+50 Damage for every free weapon slot you have.

Chainsaw
Cooldown is 1.83s/1.52s every 40/30 shots Deals 10%/20% of an enemy’s current health as bonus damage (1%/2% for bosses and elites)

Chopper
🔓 Win a run with Multitasker
+1/+1/+1/+2 health healed from consumables

Circular Saw

Claw
🔓 Win a run with Cryptid

DEX-troyer
50% chance to explode on hitHitting an enemy spawns a lightning projectile that bounces 5 times and deals 30 (+100%) damage

Drill
100% chance to gain 1 material when killing an enemy with a critical hit.+10 % Attack Speed every 5 seconds until the end of the wave

Excalibur
🔓 Win a run with King
Alternates between thrusting and sweeping attacks.-3 Armor for every weapon you have

Fist

Flaming Brass Knuckles
Deals -/8x5/12x6/15x7(100%) burning damage

Ghost Axe
+1% Damage for every 20/18/16/12 kills in a wave with this weapon

Ghost Flint
+1% Attack Speed for every 20/18/16/12 kills in a wave with this weapon

Hammer
+2/+4/+6 Knockback

Hand
+3/+6/+9/+18 Harvesting

Hatchet
🔓 Win a run with Wildling

Hiking Pole
+1 Range for every 70/60/50/40 steps you take during a wave

Jousting Lance
+2/+3/+4/+5 % Speed -10/-15/-20/-25 % Damage while standing still

Knife

Lightning Shiv
Hitting an enemy spawns a lightning projectile flying towards another random enemy that bounces -/1/2/3 times and inflicts 5/6/8/11 + (80%) damage

Lute
Enemies hit take 10% more damage for 3 seconds (max: 30%/50%/70%/100%)

Mace
🔓 Win a run with Ogre
-3%/-6%/-10% Attack Speed

Plank
Hits have 25%/30%/35%/40% chance to explode.

Plasma Sledge
🔓 Win a run with Knight
Hits have 25%/50% chance to explode.

Power Fist
🔓 Win a run with Brawler
Hits have 25%/50% chance to explode.

Pruner
Spawns a garden that creates a fruit every 15/14/12/10 seconds

Quarterstaff
🔓 Win a run with Apprentice
Alternates between thrusting and sweeping attacks +2% XP Gain/+5% XP Gain/+9% XP Gain/+15% XP Gain

Rock
-/+1 Armor/+1 Armor, +2 Max HP/+2 Armor, +2 Max HP

Scissors

Screwdriver
A landmine spawns every 12s/9s/6s/3s dealing 10(100%) damage in an area

Scythe
You take 3 damage per second (does not give invulnerability time).+3 % Damage when you take damage until the end of the wave

Sharp Tooth
+1 % Life Steal for every 25%/20%/15%/10% of missing health

Sickle
+20%/+30%/+40%/+50% damage against targets below 30% health

Spear

Spiky Shield
🔓 Win a run with Masochist

Spoon
🔓 Win a run with Chef
Always crits when hitting burning targets

Stick
Deals +4/+6/+8/+10 base damage for every additional stick you have

Sword
Alternates between thrusting and sweeping attacks

Thief Dagger
50%/56%/62%/80% to gain 1 material when killing an enemy with a critical hit with this weapon

Thunder Sword
🔓 Win a run with Mage
Hitting an enemy spawns 2/4 projectiles that slow and damage enemies by 100%

Torch
Deals 3x3/5x5/8x6/12x9(100%) burning damage. Burning spreads to 0/0/1/1 additional nearby enemies.

Trident
+30%/+40%/+50% damage against targets above 80% health

War Hammer
🔓 Win a run with Dwarf
Resets the cooldown of all offensive turrets when attacking

Wrench
Spawns a Turret/Incendiary Turret/Laser Turret/Explosive Turret
Ranged Weapons
30 weapons • Scale with Ranged/Elemental Damage

Blunderbuss
Cooldown is reset when you pick up a material. Pierces 2 enemies dealing -25% less damage with each pierce.

Chain Gun
Cooldown is 2.04s every 100 shots. Pierces 1 enemy dealing -50% less damage with each pierce.

Crossbow
Pierces up to 1/2/3/4 times on critical hit

Double Barrel Shotgun
Pierces 2/2/2/3 enemies, dealing -30% less damage after each piercing

Fireball
Projectiles explode on hit.Deals -/5x3/6x4/8x5 (+100%) burning damage

Flamethrower
Deals -/1x3/3x5/5x8(100%) burning damage Pierces 99 enemies dealing 1 damage

Flute
🔓 Win a run with Romantic
Hitting an enemy that has less than 60%/65%/70%/75% health has a 10%/15%/20%/25% chance to charm it for 8 seconds

Gatling Laser
Pierces 3 enemies dealing -25% less damage with each pierce.

Ghost Scepter
+1 Max HP for every 20/18/16/12 kills in a wave with this weapon

Grenade Launcher
🔓 Win a run with Gangster
Every 2nd/3rd/4th shot has a longer cooldown: 3.7s/3.2s/2.7s. Projectiles explode on hit. Bounces 1 time.

Harpoon Gun
Slows enemies in a radius around the projectile. Pierces 3/4/5 enemies dealing -25% less damage with each pierce

Icicle
Pierces 1 enemy dealing -50% less to the second enemy

Javelin
Every 5th/4th/3rd/2nd projectile has +100 % Crit Chance. Pierces 2/3/4/5 enemies dealing -25% less damage with each pierce.

Laser Gun
Pierces 1 enemy dealing -25% less to the second enemy

Medical Gun

Minigun
Pierces 1/2 enemies dealing -50% less damage with each pierce.

Nuclear Launcher
🔓 Win a run with Soldier
Projectiles explode on hit

Obliterator
🔓 Win a run with Demon
Pierces through enemies

Particle Accelerator
🔓 Win a run with Technomage
Deals 8x8/10x10 (+100%) burning damageSlows enemies by 1%/2% on hit for every 1 Engineering you have [0%]. Pierces through enemies. Can't bounce

Pistol
Pierces 1 enemy dealing -50% less to the second enemy

Potato Thrower
🔓 Win a run with Chunky

Revolver
Every 6th shot has a longer cooldown: 2.07s/1.93s/1.80s/1.67s

Rocket Launcher
Projectiles explode on hit

Shredder
50%/65%/80%/100% chance for projectiles to explode on hit. Pierces 3 enemies dealing 100% damage

Shuriken
Critical hits bounces 1/2/3/4 times

Slingshot
Bounces 1/2/3/4 times

SMG

Sniper Gun
🔓 Win a run with Hunter
Hitting an enemy spawns 5/8 projectiles dealing 5 +(10%/15%)

Taser
Slows enemies in a radius around the projectile

Wand
Deals 3x3/5x5/8x6/12x9(100%) burning damage
Best Brotato Weapons (2025 Meta)
🏆 S-Tier Weapons
Slingshot: Excellent bouncing projectiles, scales incredibly well with crit builds.
Lightning Shiv: Chain lightning deals massive AoE damage.
SMG: High attack speed, very reliable for all builds.
Chainsaw: Percentage-based damage melts bosses and elites.
💎 A-Tier Weapons
Minigun: Great sustained DPS with piercing.
Flamethrower: Excellent for elemental builds, applies burning quickly.
Excalibur: Strong sword for melee characters with armor synergy.
Shredder: High damage with explosion chance.
Explore Brotato Guides & Resources
Everything you need to master Brotato in one place
All Brotato Characters
Complete guide for all 70+ characters
Character Tier List
S to F tier rankings for 2025
Brotato Items Guide
Complete item database & tier rankings
Brotato Weapons Guide
All weapons with stats & synergies
Brotato Co-op Guide
Best character combos for multiplayer
Create & Share Builds
Share your winning strategies with the community