Brotato Weapons Guide & Tier List (2026)
Complete guide to all 76 weapons in Brotato. Compare the current weapon tier list, melee and ranged options, unique effects, unlock conditions, and which weapons work best with different character builds.
Brotato Weapon Tips
Weapon Scaling: Weapons scale with your character's damage stats. Melee weapons scale with Melee Damage, ranged with Ranged Damage, and elemental with Elemental Damage.
Weapon Tiers: Weapons can be upgraded from Tier I to Tier IV. Higher tiers have better base stats and often unlock additional effects.
Weapon Synergies: Some weapons work better with specific characters. Match weapon types to your character's passive bonuses for maximum effectiveness.
Weapon Slots: You can equip up to 6 weapons by default. Some characters like Multitasker can equip more, while One Armed can only use 1.
Brotato Weapon Tier List 2026
This weapon tier list is generated from our current community and metabuild data. Higher tiers show weapons that appear more often in successful builds, especially harder and Danger 5 setups.
Melee Weapons
46 weapons • Scale with Melee Damage

Anchor
Open guide →

Brick
Has a 1% chance to break and drop 10/30/60/120 materials on hit
Open guide →

Cacti Club
Hitting an enemy spawns 3/4/5/6 projectiles dealing 50%/60%/70%/80% damage
Open guide →

Captain's Sword
🔓 Win a run with Captain
Alternates between thrusting and sweeping attacksDeals +25/+50 Damage for every free weapon slot you have.
Open guide →

Chainsaw
Cooldown is 1.83s/1.52s every 40/30 shots Deals 10%/20% of an enemy’s current health as bonus damage (1%/2% for bosses and elites)
Open guide →

Chopper
🔓 Win a run with Multitasker
+1/+1/+1/+2 health healed from consumables
Open guide →

Circular Saw
Open guide →

Claw
🔓 Win a run with Cryptid
Open guide →

DEX-troyer
50% chance to explode on hitHitting an enemy spawns a lightning projectile that bounces 5 times and deals 30 (+100%) damage
Open guide →

Drill
100% chance to gain 1 material when killing an enemy with a critical hit.+10 % Attack Speed every 5 seconds until the end of the wave
Open guide →

Excalibur
🔓 Win a run with King
Alternates between thrusting and sweeping attacks.-3 Armor for every weapon you have
Open guide →

Fist
Open guide →

Flaming Brass Knuckles
Deals -/8x5/12x6/15x7(100%) burning damage
Open guide →

Ghost Axe
+1% Damage for every 20/18/16/12 kills in a wave with this weapon
Open guide →

Ghost Flint
+1% Attack Speed for every 20/18/16/12 kills in a wave with this weapon
Open guide →

Hammer
+2/+4/+6 Knockback
Open guide →

Hand
+3/+6/+9/+18 Harvesting
Open guide →

Hatchet
🔓 Win a run with Wildling
Open guide →

Hiking Pole
+1 Range for every 70/60/50/40 steps you take during a wave
Open guide →

Jousting Lance
+2/+3/+4/+5 % Speed -10/-15/-20/-25 % Damage while standing still
Open guide →

Knife
Open guide →

Lightning Shiv
Hitting an enemy spawns a lightning projectile flying towards another random enemy that bounces -/1/2/3 times and inflicts 5/6/8/11 + (80%) damage
Open guide →

Lute
Enemies hit take 10% more damage for 3 seconds (max: 30%/50%/70%/100%)
Open guide →

Mace
🔓 Win a run with Ogre
-3%/-6%/-10% Attack Speed
Open guide →

Plank
Hits have 25%/30%/35%/40% chance to explode.
Open guide →

Plasma Sledge
🔓 Win a run with Knight
Hits have 25%/50% chance to explode.
Open guide →

Power Fist
🔓 Win a run with Brawler
Hits have 25%/50% chance to explode.
Open guide →

Pruner
Spawns a garden that creates a fruit every 15/14/12/10 seconds
Open guide →

Quarterstaff
🔓 Win a run with Apprentice
Alternates between thrusting and sweeping attacks +2% XP Gain/+5% XP Gain/+9% XP Gain/+15% XP Gain
Open guide →

Rock
-/+1 Armor/+1 Armor, +2 Max HP/+2 Armor, +2 Max HP
Open guide →

Scissors
Open guide →

Screwdriver
A landmine spawns every 12s/9s/6s/3s dealing 10(100%) damage in an area
Open guide →

Scythe
You take 3 damage per second (does not give invulnerability time).+3 % Damage when you take damage until the end of the wave
Open guide →

Sharp Tooth
+1 % Life Steal for every 25%/20%/15%/10% of missing health
Open guide →

Sickle
+20%/+30%/+40%/+50% damage against targets below 30% health
Open guide →

Spear
Open guide →

Spiky Shield
🔓 Win a run with Masochist
Open guide →

Spoon
🔓 Win a run with Chef
Always crits when hitting burning targets
Open guide →

Stick
Deals +4/+6/+8/+10 base damage for every additional stick you have
Open guide →

Sword
Alternates between thrusting and sweeping attacks
Open guide →

Thief Dagger
50%/56%/62%/80% to gain 1 material when killing an enemy with a critical hit with this weapon
Open guide →

Thunder Sword
🔓 Win a run with Mage
Hitting an enemy spawns 2/4 projectiles that slow and damage enemies by 100%
Open guide →

Torch
Deals 3x3/5x5/8x6/12x9(100%) burning damage. Burning spreads to 0/0/1/1 additional nearby enemies.
Open guide →

Trident
+30%/+40%/+50% damage against targets above 80% health
Open guide →

War Hammer
🔓 Win a run with Dwarf
Resets the cooldown of all offensive turrets when attacking
Open guide →

Wrench
Spawns a Turret/Incendiary Turret/Laser Turret/Explosive Turret
Open guide →
Ranged Weapons
30 weapons • Scale with Ranged/Elemental Damage

Blunderbuss
Cooldown is reset when you pick up a material. Pierces 2 enemies dealing -25% less damage with each pierce.
Open guide →

Chain Gun
Cooldown is 2.04s every 100 shots. Pierces 1 enemy dealing -50% less damage with each pierce.
Open guide →

Crossbow
Pierces up to 1/2/3/4 times on critical hit
Open guide →

Double Barrel Shotgun
Pierces 2/2/2/3 enemies, dealing -30% less damage after each piercing
Open guide →

Fireball
Projectiles explode on hit.Deals -/5x3/6x4/8x5 (+100%) burning damage
Open guide →

Flamethrower
Deals -/1x3/3x5/5x8(100%) burning damage Pierces 99 enemies dealing 1 damage
Open guide →

Flute
🔓 Win a run with Romantic
Hitting an enemy that has less than 60%/65%/70%/75% health has a 10%/15%/20%/25% chance to charm it for 8 seconds
Open guide →

Gatling Laser
Pierces 3 enemies dealing -25% less damage with each pierce.
Open guide →

Ghost Scepter
+1 Max HP for every 20/18/16/12 kills in a wave with this weapon
Open guide →

Grenade Launcher
🔓 Win a run with Gangster
Every 2nd/3rd/4th shot has a longer cooldown: 3.7s/3.2s/2.7s. Projectiles explode on hit. Bounces 1 time.
Open guide →

Harpoon Gun
Slows enemies in a radius around the projectile. Pierces 3/4/5 enemies dealing -25% less damage with each pierce
Open guide →

Icicle
Pierces 1 enemy dealing -50% less to the second enemy
Open guide →

Javelin
Every 5th/4th/3rd/2nd projectile has +100 % Crit Chance. Pierces 2/3/4/5 enemies dealing -25% less damage with each pierce.
Open guide →

Laser Gun
Pierces 1 enemy dealing -25% less to the second enemy
Open guide →

Medical Gun
Open guide →

Minigun
Pierces 1/2 enemies dealing -50% less damage with each pierce.
Open guide →

Nuclear Launcher
🔓 Win a run with Soldier
Projectiles explode on hit
Open guide →

Obliterator
🔓 Win a run with Demon
Pierces through enemies
Open guide →

Particle Accelerator
🔓 Win a run with Technomage
Deals 8x8/10x10 (+100%) burning damageSlows enemies by 1%/2% on hit for every 1 Engineering you have [0%]. Pierces through enemies. Can't bounce
Open guide →

Pistol
Pierces 1 enemy dealing -50% less to the second enemy
Open guide →

Potato Thrower
🔓 Win a run with Chunky
Open guide →

Revolver
Every 6th shot has a longer cooldown: 2.07s/1.93s/1.80s/1.67s
Open guide →

Rocket Launcher
Projectiles explode on hit
Open guide →

Shredder
50%/65%/80%/100% chance for projectiles to explode on hit. Pierces 3 enemies dealing 100% damage
Open guide →

Shuriken
Critical hits bounces 1/2/3/4 times
Open guide →

Slingshot
Bounces 1/2/3/4 times
Open guide →

SMG
Open guide →

Sniper Gun
🔓 Win a run with Hunter
Hitting an enemy spawns 5/8 projectiles dealing 5 +(10%/15%)
Open guide →

Taser
Slows enemies in a radius around the projectile
Open guide →

Wand
Deals 3x3/5x5/8x6/12x9(100%) burning damage
Open guide →
Best Brotato Weapons (2026 Meta)
Best Weapons in Brotato Overall
Slingshot, Lightning Shiv, SMG and Chainsaw are still among the safest top-tier weapons because they scale well, clear dense waves, and stay relevant against elites.
Best Melee Weapons
Best Ranged Weapons
Best Beginner Weapons
SMG, Slingshot, Spear and Lightning Shiv are easy to build around because their scaling is clear and they solve early wave clear without rare items.
Best Endless Weapons
Weapons with bounce, piercing, explosions or percentage-based damage age best in Endless runs, especially when paired with strong economy and scaling items.
Explore Brotato Guides & Resources
Everything you need to master Brotato in one place
All Brotato Characters
Complete guide for all 63+ characters
Character Tier List
S to F tier rankings for 2026
Brotato Items Guide
Complete item database & tier rankings
Brotato Weapons Guide
All weapons with stats & synergies
Brotato Stats Guide
Every primary, DLC & secondary stat explained
Brotato Unlocks Guide
Every character, item & weapon unlock in one hub
Brotato Co-op Guide
Best character combos for multiplayer
Brotato Wiki & Database
Characters, items, weapons, stats and unlocks
Create & Share Builds
Share your winning strategies with the community