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Brotato Fisherman Build: Tank Fisherman
Starting Equipment
Stat Priority
Weapons
Must-Have Items for Fisherman Build
How to Unlock Build Components
Some items in this Fisherman Tank Fisherman build require unlocking before they can be used. Note that items listed in "Avoid" sections are also shown here - check the build details to see if unlocking them is necessary for this strategy.
Concept
The goal of brotato is to survive, you don't really need to kill anything, if your character is immortal you move up waves regardless, but as fisherman we get a lot of "free" damage so we combine this upside with a lot of tanky stats and medical weapons to attempt to make ourselves functionally unkillable (at least through wave 20) . The tricky thing about the fisherman is you have fewer materials than most other characters and the compensation is damage and harvest with the kicker of a ton of extra difficult enemies. Our goal is to get ahead of the curve, turn the more enemies into added safety, and to galvanize our harvest to produce a lot of damage and tankiness to push to wave 20.
Waves 1-2-3
This is the most difficult part of this run but sets us up for success. The idea is to beat wave 1 with hopefully mid to high 60s materials and to level up picking attack speed, melee damage or armor (we can settle for movespeed) Our first shopping trip goal is 4 scissors and 4 baits and nothing else. This usually needs a scissor on the first page but you can get lucky or unlucky here. If you miss reset it's just wave 1. Wave 2 will feel very sketchy but it's safer than it seems just lead the horde to a wall and weave towards and away from the wall while making sure your in range to be constantly attacking, the medical weapons will churn healing. Wave 3 is usually the toughest wave until late rounds because our harvest hasn't kicked in and our build isn't much stronger than wave 2. If you are a much better dodge god than me you can push for 3 baits and 1/2 scissors, but from here on out I buy 2 baits per wave until I worry about the waves themselves--aka boss or horde waves.
Required Stats:
Items:
Weapons:
Stats Items and Diminishing returns
On level ups we care about attack speed and melee damage early, armor and dodge in the mid game, and finally crit and movespeed late game. Melee damage and attack speed help us kill stuff early and keep healed they are very high priority at the start of a run. Armor and dodge mean a lot in the mid game as our kill power levels off and the low range of scissors kicks in, our safety comes by attacking and if we are too scared to be close to enemies we will die. Late game crit scales our output pretty heavily as we are hitting diminishing returns on melee damage attack speed and obviously %damage. As a result critical strike chance climbs up the point per damage graph. On level ups we never take %damage and we never take %damage with a downside items as bait massively reduces their effective contribution to our build.
Closing thoughts
I don't think this is an elegant build and I don't think it would be great for endless but I was struggling as many others have with fisherman until I started to regularly try scissors. It turns the massive increase to enemy count into a survival strength, more enemies ironically make things safer. If you struggle with pin point dodges and have struggled to succeed at danger 5 with fisherman I recommend giving this a try. Gl
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