Brotato Stats Guide (2026)

Every Brotato stat – Primary, DLC, and Secondary – explained in depth. Effects, formulas, item synergies, character interactions, and the strongest builds for each stat. Updated for the current Paws & Claws meta and the Abyssal Terrors DLC.

How Brotato Stats Work

Brotato has two main categories of stats. Primary stats (Max HP, Damage, Crit Chance, Engineering, and 13 more) are your core scaling levers — most shop items modify one or more primary stats at the cost of another. Secondary stats (Knockback, % Explosion Damage, % XP Gain, % Pickup Range, etc.) cover everything else: structure modifiers, economy, environment, and special projectile behaviour.

Along with picking up powerful weapons and choosing the right character, Primary Stats are the core way to scale into the late game. Click any stat below for the full breakdown — effects, formulas, all related items, builds that use it, and the best characters for stacking it.

Primary Stats (16)

↓ Click any card for the full guide

Primary stats are the primary way for your character to get stronger. They influence how much damage you deal, how much damage you can survive, and how fast you move. Most items in the shop modify one or more of your primary stats.

DLC Stats

Added with the Abyssal Terrors DLC.

Primary Stats Reference Table

Effects, limits, and what happens when each Primary Stat goes negative – tested against the current 1.1.x patch and the 2026 meta.

StatEffect
Max HPMax HPAmount of damage you can take before dying.
HP RegenerationHP RegenerationYou regenerate 1 HP every x seconds, where x shrinks with higher HP Regeneration.
Life StealLife StealYour attacks have x% chance to heal you for 1 HP per hit.
DamageDamageIncreases all damage dealt by 1% per point. Does not affect Engineering structures.
Melee DamageMelee DamageAdds flat damage to weapons that scale with Melee Damage (depending on each weapon's scaling %).
Ranged DamageRanged DamageAdds flat damage to ranged weapons that scale with Ranged Damage.
Elemental DamageElemental DamageAdds flat damage to weapons that scale with Elemental Damage; also scales Burn damage per second.
Attack SpeedAttack SpeedYou attack x% faster with weapons. 100% Attack Speed = double fire rate.
Crit ChanceCrit ChanceAdds x% chance to deal a critical hit on top of each weapon's base crit chance.
EngineeringEngineeringIncreases the damage and healing of your structures. Also scales the weapons Plank and Screwdriver.
RangeRangeIncreases the range of your weapons by x. Ranged weapons gain the full bonus; melee weapons gain half.
ArmorArmorYou reduce incoming damage by x%. Each point of armor means it takes 6.66% more damage to kill you.
DodgeDodgex% chance to dodge attacks (no damage taken).
SpeedSpeedYou move x% faster.
LuckLuckx% more chance to find consumables and crates from kills. Improves the rarity of shop items and level upgrades.
HarvestingHarvestingYou earn x materials and XP at the end of a wave. The stat increases by 5% (rounded up) every time it activates.
CurseGives enemies a chance to spawn cursed (+25% Damage, +15% Speed, +150%+2%·Curse HP, +33% materials drop). Also chance for shop items/weapons to spawn cursed (stronger stats, weaker downsides).

Secondary Stats (22)

↓ Click any card for the full guide

Secondary stats cover everything outside the core damage / defense picture. With the exception of Engineering (a Primary stat), structures benefit from secondary stats like % Structure Attack Speed, Piercing, Bounces, and Knockback. Economy stats like % XP Gain, Free Rerolls and % Pickup Range shape the long game.

Consumable Heal

Modifier on the amount healed by consumables (fruits and meat).

Top items: Alien Worm, Jerky, Lemonade

Open guide →

% Materials Healing

Chance to heal 1 HP when picking up materials. Currently only Cute Monkey provides it.

Top items: Cute Monkey

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% XP Gain

Multiplies all forms of XP. Faster levels, faster scaling.

Top items: Bean Teacher, Black Belt, Celery Tea

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% Pickup Range

Increases the radius at which you suck up materials and consumables.

Top items: Alien Tongue, Cauldron, Gnome

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% Items Price

Modifier on shop prices. Cheaper items = more buys per wave.

Top items: Coupon

Open guide →

% Explosion Damage

Increases damage from all explosions. Stacks ADDITIVELY with % Damage.

Top items: Dynamite, Explosive Shells, Honey

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% Explosion Size

Bigger explosion radius = more enemies hit per blast.

Top items: Explosive Shells, Honey, Plastic Explosive

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Bounces

Projectiles bounce to additional targets. Each bounce can crit and trigger Life Steal.

Top items: Ricochet

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Piercing

Projectiles pass through additional enemies. Damage falloff is controlled by % Piercing Damage.

Top items: Bandana, Sharp Bullet

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% Piercing Damage

Reduces (or removes) the damage falloff between piercing targets.

Top items: Pumpkin, Sharp Bullet

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% Damage against Bosses

Multiplies damage against bosses (wave 20) and elite enemies (DLC).

Top items: Silver Bullet

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% Structure Attack Speed

Increases the attack speed of turrets, landmines, and gardens.

Top items: Clockwork Wasp, Improved Tools

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Structure Range

Increases the targeting range of structures. Currently only Builder gets this stat.

Open guide →

% Burning Speed

Burn DoT ticks faster, dealing more damage per second.

Top items: Eyes Surgery, Frozen Heart

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Burning Spread

Burning enemies ignite additional nearby enemies. Snake is the only source.

Top items: Snake

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Knockback

Pushes enemies back further on hit. Several items convert Knockback into Damage.

Top items: Ball and Chain, Banner, Coil

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% Double Material Chance

Chance to double materials when picking them up. Metal Detector is the source.

Top items: Metal Detector

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Free Rerolls

Free shop rerolls at the start of each shop. Dangerous Bunny is the source.

Top items: Dangerous Bunny

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Trees

Increases the number of trees that spawn each wave (more fruit, more crates).

Top items: Tree

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% Enemies

Modifies the number of enemies per wave. More enemies = more loot AND more pressure.

Top items: Black Flag, Candle, Gentle Alien

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% Enemy Speed

Modifies enemy movement speed. Slower enemies = easier kiting.

Top items: Snail

Open guide →

% Reroll Price

Modifies the cost of rerolling the shop and level-up upgrades.

Top items: Spyglass

Open guide →

About this guide

Every stat is verified against the current Brotato 1.1.x patch and tested in-game by the Brotato Builds team. Item, character, and build cross-references are kept in sync with our own database of 233 items and 70+ characters – so every link you click is up to date.

Found something out of date? Mail brotato.builds@gmail.com and we'll fix it the same week.