
Brotato Old Build Guide & Strategy
Old Build, Waffen & Items Guide
Is Old good in Brotato?
Old is a strong defensive and control-oriented character who shines in high difficulty runs if you lean into standing still, tanky stats, and enemy slow effects. He feels weak and clunky if you try to play him as a fast farmer.
Strengths
- Innate enemy speed reduction makes waves safer and easier to read.
- Smaller map size and fewer enemies create a more controlled battlefield.
- Extra Harvesting helps your economy scale without chasing materials.
- Great synergy with stand-still builds and defensive melee weapons like Rock.
Weaknesses
- Base Speed penalty makes dodging and repositioning harder.
- Lower enemy count can reduce kill-based income and on-kill effects.
- Requires good positioning and patience; chasing enemies is punished.
- Can struggle with ranged elites if you don’t stack enough defenses.
Old Stats & Passive Ability
Old’s kit naturally slows the pace of each wave: enemies are slower, there are fewer of them, and the map is smaller. Combined with the Speed penalty, this pushes you toward a stationary, defensive playstyle where you let enemies come to you instead of chasing them. The +10 Harvesting gives your economy a head start, so you can invest heavily into survivability stats like HP Regeneration, Armor, and Max HP while still scaling income. Overall, Old plays best as a tanky rock in the center of the map, using melee weapons and stand-still synergies to turn his lack of mobility into a strength.
Best Old Build (Endless): Tanky Rock Commander
Top-rated community build
Tanky Rock Commander
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Weapon Setup
Core Items
Strategy
🌱Early Game
Open with Rock and rush a full primitive melee setup to gain early Armor and reliable close-range damage. Position near the center of the map and minimize movement so you benefit from stand-still bonuses and let the naturally slower enemies walk into your attack range. Prioritize early HP Regeneration, Armor and a bit of Harvesting, then pick up Statue, Coral and Bag when they appear to accelerate your stand-still, tanky economy.
⚡Mid Game
Once your Rock setup and defenses are online, lean fully into enemy clumping and explosions. Grab Rip and Tear so every death has a chance to chain more kills, and add Alien Eyes for passive AoE while you stand still. Items like Snail help by further slowing enemies and reducing your own Speed, which synergizes with the HP regen-focused strategy. Cute Monkey supports sustain and economy by rewarding material pickups with healing.
🔥Late Game & Endless Scaling
For Endless, transform Old into an unmovable tank that punishes anything getting close. Bloody Hand and your high Life Steal turn constant self-damage into huge damage scaling, while Sunken Bell gives a once-per-wave emergency nuke when you drop low. Goldfish and Sifd's Relic smooth out your shop power spikes and pickup quality, letting you keep stacking Armor, HP, and Melee Damage. Avoid mobility-focused items like Jet Pack and instead double down on stand-still synergies, explosions, and damage reduction.
Best weapons for Old
Rock is the perfect weapon for Old because it provides both Armor and Max HP on upgrades, fitting his stand-still, tanky melee playstyle. With a smaller map and slower enemies, Rocks reliably hit clustered foes while you stack defenses and Melee Damage.
Brick can be used as an early-game economic tool alongside Rocks, dropping extra materials when it procs. It fits Old’s slower waves by rewarding long engagements where you keep hitting the same enemies near your position.
Best items for Old (core item pool)
Statue massively boosts Attack Speed while standing still and further reduces Speed, which Old turns into a benefit via his stationary tank playstyle.
Coral supplies huge HP Regeneration exactly when you stand still, perfectly matching Old’s strategy of letting enemies walk into his melee range.
Rip and Tear converts tightly packed enemies into chain explosions, multiplying Old’s damage output while he holds position in the center of the map.
Alien Eyes add constant circular AoE around Old, punishing enemies that slowly close in on his position without requiring him to move.
Bloody Hand is a powerful Endless scaling piece, turning high Life Steal into massive Damage while Old’s strong HP Regen and Armor mitigate the self-damage.
Snail stacks more enemy slow on top of Old’s passive and reduces your own Speed, making it even easier to stand still and safely farm enemies.
Cute Monkey gives frequent small heals from materials, supporting Old’s sustain-focused kit and letting him tank chip damage while he holds his ground.
Sunken Bell acts as a safety nuke: if Old gets overwhelmed, dropping below 40% HP triggers a huge explosion that clears threats around his stationary position.
Sifd's Relic pulls materials directly to Old, which is ideal for a character who doesn’t want to move much, while adding valuable Armor.
Bag boosts your economy from crates and slightly reduces Speed, both of which align with Old’s slower, scaling-focused gameplan.
Goldfish helps Old hit higher-tier defensive and stand-still synergy items sooner, which is especially valuable for scaling into Endless.
Old High Difficulty Strategy
Early Game
In the early waves, play near the center of the map, moving only when necessary to dodge projectiles or grab materials. Use Rock as your main weapon and look for primitive melee options to stack Armor and Max HP. Invest level-ups into HP Regeneration, Armor, and a bit of Harvesting so your economy keeps growing without needing to chase kills.
Mid Game
As enemy numbers and health increase, double down on your stationary playstyle: pick up Statue and Coral for stand-still Attack Speed and HP Regen, then add Rip and Tear and Alien Eyes to clear tightly packed enemies automatically. Keep your Speed low (even negative) and rely on slowed enemies walking into your kill zone while you fortify Armor and Melee Damage.
Late Game
In late game and Endless, your goal is to become effectively unkillable while scaling damage. Bloody Hand, Sunken Bell, Sifd's Relic, and more defensive upgrades turn Old into a regenerating, explosive tank. Avoid Speed-focused items and instead continue stacking HP, HP Regen, Armor, and Melee Damage so you can facetank elites and bosses with minimal movement.
💡 High-difficulty Old is all about board control and attrition. Use his innate slow and smaller map to your advantage by setting up a stationary melee fortress with Rocks, stand-still items, and explosion effects. Focus your upgrades on survivability first, then add scaling damage pieces so you can comfortably handle long waves and Endless scaling.
Old FAQ
1How do I unlock Old in Brotato?▼
Old is unlocked by killing 300 enemies. Once you reach this milestone in any run, the character becomes available.
2What are the best weapons for Old?▼
Rock is the standout weapon for Old, used in the featured Tanky Rock Commander build thanks to its Armor and Max HP scaling. Brick can serve as an early-game economic complement by occasionally dropping extra materials while you stay in place.
3Which stats should I prioritize on Old?▼
Prioritize HP Regeneration, Armor, Melee Damage, and Max HP. These stats let Old leverage his stationary, tanky playstyle while your Rocks and explosion effects clear out slowed enemies.
4Which items are core on Old?▼
Items like Statue, Coral, Rip and Tear, Alien Eyes, Bloody Hand, Snail, and Sifd's Relic are core picks. They enhance stand-still Attack Speed and HP Regen, add explosions and passive damage, and provide Armor and sustain to survive high difficulty waves.
5Should I build Speed on Old?▼
Generally no. The featured build and user strategy recommend reducing Speed and avoiding mobility items, instead abusing stand-still bonuses, enemy slow, and strong defenses to let foes come to you.
Similar Brotato characters

Streamer→
Streamer, like Old, rewards standing still and scaling economy over time, trading raw speed and immediate power for a more defensive, positional playstyle.

Soldier→
Soldier also gains big combat bonuses while standing still and is punished for moving, leading to a similar turret-like playstyle focused on positioning and holding ground.

Farmer→
Farmer shares Old’s focus on Harvesting and economic scaling, using early Harvesting bonuses to snowball into a powerful late game without needing aggressive movement.
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