
Brotato Sick Build Guide & Best SMG Setup
Sick SMG-Build & Lifesteal-Strategie
Is Sick good in Brotato?
Sick is a strong and surprisingly safe character once you understand how to play around the constant self-damage. The huge built-in Life Steal plus bonus Max HP let you lean fully into damage and armor without investing in extra healing.
Strengths
- High built-in Life Steal that easily covers the permanent 1 damage per second
- Bonus Max HP gives a comfortable buffer for aggressive, high-damage playstyles
- Can safely trade HP Regeneration and extra healing for powerful offensive stats
- Scales very well with fast-hitting ranged weapons like SMG
Weaknesses
- Constant HP drain punishes bad positioning and greedy item/roll choices
- No HP Regeneration means regen-focused items and stats are effectively useless
- Needs armor and some defensive stats to avoid getting overwhelmed on higher waves
- Can be baited into overinvesting into Life Steal, wasting shop opportunities
Sick Stats & Passive Ability
Sick is built around constant self-damage and massive built-in Life Steal. You lose 1 HP every second without gaining iframes, but start with +25% Life Steal and extra Max HP. Because HP Regeneration is reduced by 100, regen-based healing is essentially disabled, so you should ignore regen and additional Life Steal and instead stack damage, armor and other defenses. Fast-hitting weapons like SMG make excellent use of the free Life Steal, letting you stay near the front line and clear waves quickly while your attacks passively heal you back up.
Best Sick Build (Endless): Sustainable SMG Sick
Top-rated community build
Sustainable SMG Sick
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Weapon Setup
Core Items
Strategy
🌱Early Game
In the early waves, the build rushes flat Ranged Damage and defensive armor while relying on Sick’s free 25% Life Steal for all healing. You should prioritize SMGs as soon as possible, avoid buying extra Life Steal, and pick up cheap armor pieces that synergize with your constant self-damage and reliable sustain.
⚡Mid Game
Once you have a full line of SMGs, you shift into scaling flat damage and survivability. Upgrade weapons to tier 2 for efficiency, grab strong damage items that boost projectiles, and start adding speed and dodge so you can reposition quickly and take fewer hits while your SMGs and Life Steal do the work.
🔥Late Game & Endless
In late waves and Endless, you lean fully into attack speed and armor while fine-tuning your defenses. Community Support and similar attack speed tools massively increase your healing frequency, while more armor and a bit of dodge turn your constant self-damage into a non-issue. Avoid any temptations to buy extra Life Steal or HP Regeneration, and use your mobility to kite elites while your SMG spray clears the screen.
Best weapons for Sick
SMG fires very quickly, generating lots of hits that perfectly convert Sick’s free 25% Life Steal into constant healing, while also scaling well with flat Ranged Damage and attack speed. This allows you to fully focus your shops on damage, armor, and speed without ever worrying about extra healing.
Best items for Sick (core item pool)
Adds on-death bullets that scale with Ranged Damage, which SMGs stack naturally, massively improving clear while your Life Steal keeps you topped off even when fighting at slightly reduced range.
Converts large enemy counts into huge attack speed boosts, letting SMGs hit more often, heal more through Life Steal, and melt waves quickly. The small armor penalty is offset by stacking other armor items.
Provides cheap, reliable armor which is crucial when you take constant self-damage and chip hits from enemies, while the minor damage penalty is easily covered by other flat Ranged Damage sources.
Gives both armor and dodge in one item, making Sick much harder to kill and helping offset the constant HP drain; the Max HP penalty is manageable thanks to Sick’s inherent HP bonus.
Extra pierce is extremely strong on SMGs, allowing each spray to hit multiple enemies and trigger more Life Steal procs, which compensates easily for the small damage and knockback downsides.
Boosts both attack speed and range, which are premium stats for SMGs, giving you safer positioning and even more frequent Life Steal hits; the single point of armor lost is offset by other defensive items.
Adds Max HP and damage, both perfect for Sick’s sustain-heavy playstyle, and the extra enemies simply mean more targets to shoot for SMG and more opportunities to trigger Life Steal.
Provides flat Ranged Damage for SMGs while the HP Regeneration penalty is irrelevant on Sick, who already has -100 HP Regeneration and relies on Life Steal instead of regen.
The extra dodge stacks well with Sick’s defensive gameplan, and conditional healing on dodge adds another small but meaningful sustain layer on top of the already strong Life Steal.
Sick Danger 5 Strategy
Early Game
On high difficulty, open by rushing a full set of SMGs and stacking flat Ranged Damage from level-ups and shop items. Ignore all HP Regeneration and almost all Life Steal rolls; Sick’s built-in 25% is enough. Buy early armor pieces like Metal Plate and Leather Vest whenever they appear so the constant 1 damage per second plus stray hits don’t snowball you out of the run.
Mid Game
In the mid game, push your SMGs to tier 2 and continue prioritizing Ranged Damage, attack speed, and armor. Start adding some speed and dodge from items such as Gummy Berserker or Peaceful Bee so you can kite elites and dangerous enemies without taking too many hits. Items that add extra projectiles or pierce, like Baby with a Beard and Sharp Bullet, massively increase both clear and effective healing by multiplying the number of Life Steal procs.
Late Game
For late Danger 5 waves and bosses, focus on maxing out attack speed and solidifying your defenses. Community Support turns large waves into huge attack speed spikes, while stacked armor plus a bit of dodge make you extremely hard to kill even with permanent self-damage. Keep rolling past regen or Life Steal items, pick up more damage and survivability instead, and use your speed to circle bosses so your SMGs and on-hit healing grind them down safely.
💡 Sick’s Danger 5 gameplan is to weaponize free Life Steal by pairing it with a high-hit-count weapon like SMG and strong defensive layers. Ignore HP Regeneration and extra Life Steal, stack Ranged Damage, attack speed, armor and some mobility, and use your constant sustain to stay aggressive while you shred elites and bosses in close to mid range.
Sick FAQ
1How do I unlock Sick in Brotato?▼
Sick is unlocked by reaching -5 % HP Regeneration. Once you hit that threshold in a run, the character becomes available for future games.
2What are the best weapons for Sick?▼
Based on the available build data, SMG is the standout weapon for Sick. Its very high fire rate generates constant Life Steal procs, scales well with flat Ranged Damage and attack speed, and pairs perfectly with Sick’s built-in 25% Life Steal.
3Should I build more Life Steal or HP Regeneration on Sick?▼
No. The featured build explicitly advises against buying extra Life Steal or HP Regeneration. Sick already has enough Life Steal to outheal the self-damage, while HP Regeneration is disabled by the -100 HP Regeneration penalty, so you should focus on damage, armor, speed and dodge instead.
4How do I survive the constant 1 damage per second as Sick?▼
Use fast-hitting weapons like SMG, stack armor and a bit of dodge, and rely on your innate 25% Life Steal. As long as you keep shooting and avoid standing still in dangerous positions, your attacks will easily outheal the self-damage and chip hits from enemies.
5Is Sick good for Endless runs?▼
Yes. The "Sustainable SMG Sick" build is explicitly played in Endless mode and leverages permanent Life Steal, scaling damage and armor to stay stable against increasingly dense waves, as long as you keep investing in damage and defenses instead of wasted regen stats.
Similar Brotato characters

Vampire→
Both Sick and Vampire trade away HP Regeneration for strong Life Steal-based sustain, rewarding aggressive play and constant attacking to stay alive.

Lich→
Lich also turns healing into offensive power, combining Life Steal and HP Regeneration with damage effects when you heal, similar to how Sick uses frequent healing to stay aggressive.

Wildling→
Wildling and Sick both lean heavily on Life Steal for survivability and favor fast-hitting weapons that trigger many on-hit heals, encouraging an up-tempo, sustain-focused playstyle.
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