
Brotato Chef Build Guide & Best Weapons
Chef Build & Strategie-Guide
Is Chef good in Brotato?
Chef is a strong, quirky character built around burning enemies and consumable explosions. He scales extremely well if you keep enemies burning and fill the map with consumables, but needs careful item choices because elemental damage scaling is heavily reduced and enemy health is doubled.
Strengths
- Massive +200% bonus damage from non-elemental sources against burning targets, enabling huge melee and construct damage
- Consumables explode for burning damage and he starts with Scared Sausage, making it easy to keep enemies burning
- +35 Luck and strong natural synergy with consumable and tree-focused economy
- Can leverage structures (Gardens, Turrets) and consumables for both sustain and damage
Weaknesses
- +100% Enemy health makes early waves and bosses noticeably tankier
- Elemental Damage modifications are reduced by 75%, so pure elemental weapon scaling is inefficient
- Relies on consistent burning uptime; wrong item choices (blocking consumable healing or converting weapons fully to elemental) can brick the run
- Needs specific items and weapons to fully capitalize on consumables, which may be shop-RNG dependent
Chef Stats & Passive Ability
Chef wants as many enemies burning as possible and then punishes them with non-elemental damage. His +200% damage from non-elemental sources against burning targets means melee weapons, structures and constructs hit incredibly hard once enemies are on fire, while consumables act as extra AoE via burning explosions. Because elemental scaling is heavily reduced, you usually use elemental sources like Flamethrower, Scared Sausage, Snake or Incendiary Turrets primarily to apply burn, then let melee hits, structures or constructs actually kill. The doubled enemy health makes early game fragile, so Chef leans on Luck, consumables, trees and Gardens to snowball economy and survivability into a very powerful mid-to-late game.
Best Chef Build: Pruner-Flamethrower Fried Rice
Top-rated community build
Pruner-flamethrower fried rice
8
Votes
Creator
Oyoke
Weapon Setup
Core Items
Strategy
๐ฑHow to Play the Pruner-Flamethrower Chef
The creator focuses this build on abusing Chef's consumable synergy. You scale Pruners and stack Trees and Gardens so consumables handle your healing, while Flamethrowers and Incendiary Turrets massively increase burning coverage and damage against aliens.
๐ฑEarly Game โ Trees, Gardens and First Burn Sources
In the early waves you spam common consumable and burn items. Stack Tree and Garden so the map fills with fruits, and use Scared Sausage and Snake plus a Flamethrower or Pruner to apply burning everywhere while you raise Luck for future waves.
โกMid Game โ Structure Scaling and Fried Rice
Mid game you chase rarer items that boost structures and burning, especially Fried Rice and Incendiary Turret. Prioritize Structure Attack Speed so Gardens and Incendiary Turrets output more fruits and fire, and keep picking up Tree whenever possible.
๐ฅLate Game โ Boss Prep and High Burn Damage
Late game you round out melee and elemental damage while continuing to stack Trees and Gardens to prep for bosses. Greek Fire, Wolf Helmet and Extra Stomach are strong finishers that push your burning and consumable value to the maximum.
โกLuck-Focused Damage Options
If you lean heavily into Chef's natural Luck, you can add Pearl, Cyberball and Baby Elephant for extra on-hit and on-kill damage. They are optional win-more picks rather than core to the build.
๐ฅItems to Avoid with Chef
Avoid items that reduce or block consumable healing, since consumables are your main sustain, and skip Frozen Heart because it converts weapon damage into elemental, which prevents Chef from using his non-elemental damage bonus on burning targets.
Best weapons for Chef
Wrench lets Chef spawn Incendiary Turrets and other constructs that constantly set enemies on fire while benefiting from his huge non-elemental damage bonus against burning targets. It pairs perfectly with Engineering, Luck and consumable-focused play for safe scaling, especially in Endless runs.
Pruner constantly spawns Gardens that create consumables, directly feeding Chef's consumable explosions and sustain. Combined with Tree and other consumable items, it turns the whole map into a healing and burning minefield that synergizes perfectly with his passive.
Flaming Brass Knuckles are fast melee weapons that naturally apply burning while still dealing non-elemental melee damage, letting Chef fully exploit his +200% damage bonus versus burning enemies. They fit perfectly in a bruiser setup that stacks Max HP, Melee Damage and Attack Speed.
Flamethrower provides extremely consistent mass burning and pierce, helping ensure the entire wave is burning so Chef's melee hits, structures and consumable explosions all benefit from the bonus damage. It shines as a support weapon next to Pruners or melee brawlers.
Fist is a simple but effective starter for the Flaming Brass Knuckles bruiser build, giving Chef an early melee option that transitions into fully upgraded burning knuckles. It benefits from Melee Damage and Attack Speed while letting consumables and burns finish enemies.
Chainsaw is used as an optional late-game boss killer in the Engineering Chef build, leveraging percentage damage to chunk high-HP enemies that are already burning from turrets and Scared Sausage.
Best items for Chef (core item pool)
Chef starts with Scared Sausage and it is central to his kit: it effortlessly adds burning to your attacks so that your non-elemental damage benefits from the +200% bonus against burning targets and your consumable explosions get more value.
Snake spreads burns to additional enemies, making it much easier to blanket entire waves in fire and fully abuse Chefโs non-elemental damage bonus as well as Fried Rice and consumable explosions.
More Trees mean more crates and, most importantly for Chef, more consumables on the map. This massively increases both sustain and the number of burning explosions triggered when you pick them up.
Garden constantly spawns consumables, which Chef turns into burning explosions and healing. It also scales well with Structure Attack Speed and Pruner-based setups.
Lemonade boosts consumable healing, synergizing perfectly with Chefโs consumable-heavy playstyle so you can focus rolls and level-ups on damage, Engineering or Melee rather than raw regeneration.
Jerky significantly raises the heal amount from each consumable, providing powerful sustain over time in both Engineering and bruiser builds while you spam consumables across the map.
Clockwork Wasp boosts Structure Attack Speed, directly improving the performance of Gardens, Incendiary Turrets and other structures that apply burning and generate consumables.
Coupon improves shop economy so you can afford more key burn, structure and defensive items. Chef scales very well with item count, so cheaper shops are extremely valuable.
Extra Stomach turns Chefโs abundant consumables into rapid Max HP scaling, synergizing with both bruiser and Pruner builds that pick up fruits constantly.
Fried Rice directly converts the number of burning enemies into HP Regeneration, making it tailor-made for Chef, who wants the entire wave constantly on fire.
Lantern adds damage, range and knockback plus periodic crowd control, helping both melee and Engineering Chef maintain safe spacing while enemies are burning and being shredded by non-elemental hits.
Retromation's Hoodie lets a dodge-stacking bruiser Chef convert Dodge into massive Attack Speed, greatly increasing how often Flaming Brass Knuckles apply burns and trigger Chefโs bonus damage.
Chef Danger 5 Strategy
Early Game
In Danger 5, Chef must stabilize early despite doubled enemy health. Prioritize getting at least one reliable burn source (Scared Sausage, Flamethrower, Snake or Incendiary Turret) plus economy and survivability via Trees, Gardens, Lemonade and basic Armor. Focus level-ups on Melee Damage or Engineering depending on your weapon choice, and use Luck to find key items faster.
Mid Game
In the mid game, push your main damage scaling: Melee Damage and Attack Speed for Flaming Brass Knuckles or Pruners, or Engineering and Structure Attack Speed for Wrench builds. Add Jerky, Fried Rice and Extra Stomach to convert the constant burning and consumables into strong regeneration and Max HP. Make sure most enemies are burning at all times so your non-elemental hits fully exploit Chefโs +200% damage bonus.
Late Game
Late game on Danger 5, round out your defenses with Armor, Dodge and Max HP while maintaining enough damage to quickly clear elites and bosses. Use Gardens, Trees and Pruners to flood the map with consumables and position yourself to trigger large burn explosions near dense packs. Avoid items that block or replace consumable healing, and be careful with items that fully convert your damage to elemental so you donโt lose the non-elemental damage bonus.
๐ก Chef can absolutely handle Danger 5, but he needs a clear plan: get reliable burning early, then stack non-elemental damage sources that punish burning enemies while consumables handle sustain and extra AoE. Focus your build either on bruiser melee or Engineering structures, lean into Luck and consumables, and avoid items that undermine your consumable healing or non-elemental damage scaling.
Chef FAQ
1How do I unlock Chef in Brotato?โผ
Chef is unlocked by having at least 25 enemies burning at the same time during a run.
2What are the best weapons for Chef?โผ
The most synergistic weapons for Chef in these builds are Wrench for Engineering and Incendiary Turrets, Pruner for consumable and Garden generation, Flaming Brass Knuckles for burning melee brawler setups, and Flamethrower as a strong support weapon to keep entire waves burning.
3Is Chef good for Danger 5 in Brotato?โผ
Yes. The "bruser chef" build showcases Chef on Danger 5 by using Flaming Brass Knuckles with high Max HP, Melee Damage, Armor and Dodge. As long as you keep enemies burning and stack non-elemental damage, Chef is very capable on high difficulty.
4Should I build elemental damage on Chef?โผ
Elemental damage does help your burns and Flamethrower, but Chefโs elemental damage modifications are reduced by 75%, so you should treat elemental as a secondary stat. Focus primarily on non-elemental sources like Melee Damage or Engineering and use elemental only to apply and amplify burning.
5Which items should I avoid on Chef?โผ
Avoid items that reduce or prevent consumable healing such as Alien Worm or Torture, because Chef relies heavily on consumables for sustain. The featured build also recommends avoiding Frozen Heart, since converting your damage into elemental prevents you from fully using Chefโs non-elemental damage bonus against burning enemies.
Similar Brotato characters

Gluttonโ
Glutton, like Chef, is centered around consumables that explode when picked up and gains power from interacting with them, making both characters shine when the map is full of fruits and crates.

Artificerโ
Artificer focuses on explosions and scales explosion and Tool damage, similar to how Chef leans on burning explosions and non-elemental hits, so both reward AoE-focused, high-damage crowd control builds.

Mageโ
Mage and Chef both interact heavily with burning and elemental effects and even share starting items like Scared Sausage, though Mage boosts elemental scaling while Chef instead gains massive non-elemental damage against burning targets.
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