Chef
Build Guide

Brotato Chef Build Guide & Best Weapons

Chef Build & Strategie-Guide

๐Ÿ”“Have at least 25 enemies burning at the same time
โšก

Is Chef good in Brotato?

Chef is a strong, quirky character built around burning enemies and consumable explosions. He scales extremely well if you keep enemies burning and fill the map with consumables, but needs careful item choices because elemental damage scaling is heavily reduced and enemy health is doubled.

๐Ÿ’ช

Strengths

  • Massive +200% bonus damage from non-elemental sources against burning targets, enabling huge melee and construct damage
  • Consumables explode for burning damage and he starts with Scared Sausage, making it easy to keep enemies burning
  • +35 Luck and strong natural synergy with consumable and tree-focused economy
  • Can leverage structures (Gardens, Turrets) and consumables for both sustain and damage
โš ๏ธ

Weaknesses

  • +100% Enemy health makes early waves and bosses noticeably tankier
  • Elemental Damage modifications are reduced by 75%, so pure elemental weapon scaling is inefficient
  • Relies on consistent burning uptime; wrong item choices (blocking consumable healing or converting weapons fully to elemental) can brick the run
  • Needs specific items and weapons to fully capitalize on consumables, which may be shop-RNG dependent
๐Ÿ“Š

Chef Stats & Passive Ability

Base Stats
+35 Luck
+200% damage from non elemental sources against burning targets
Consumables explode for 5ร—1 (+100% Elemental Damage) burning damage when picked up
You start with 1 Scared Sausage
+100% Enemy health
Elemental Damage modifications are reduced by 75%
๐ŸŽฎ

Chef wants as many enemies burning as possible and then punishes them with non-elemental damage. His +200% damage from non-elemental sources against burning targets means melee weapons, structures and constructs hit incredibly hard once enemies are on fire, while consumables act as extra AoE via burning explosions. Because elemental scaling is heavily reduced, you usually use elemental sources like Flamethrower, Scared Sausage, Snake or Incendiary Turrets primarily to apply burn, then let melee hits, structures or constructs actually kill. The doubled enemy health makes early game fragile, so Chef leans on Luck, consumables, trees and Gardens to snowball economy and survivability into a very powerful mid-to-late game.

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Best Chef Build: Pruner-Flamethrower Fried Rice

Top-rated community build

Preview

Pruner-flamethrower fried rice

MediumDanger 0๐Ÿ—ก๏ธ Pruner
Top-Stats
Melee DamageConsumable HealLuck% Structure Attack SpeedElemental Damage

8

Votes

Creator

Oyoke

โš”๏ธ

Weapon Setup

Pruner - Starter weapon in BrotatoPruner - Starter weapon in Brotato.Weapon stats: Spawns a garden that creates a fruit every 15/14/12/10 seconds.Available as starter weapon.
Pruner - Starter weapon in BrotatoPruner - Starter weapon in Brotato.Weapon stats: Spawns a garden that creates a fruit every 15/14/12/10 seconds.Available as starter weapon.
Pruner - Starter weapon in BrotatoPruner - Starter weapon in Brotato.Weapon stats: Spawns a garden that creates a fruit every 15/14/12/10 seconds.Available as starter weapon.
Pruner - Starter weapon in BrotatoPruner - Starter weapon in Brotato.Weapon stats: Spawns a garden that creates a fruit every 15/14/12/10 seconds.Available as starter weapon.
Flamethrower - Starter weapon in BrotatoFlamethrower - Starter weapon in Brotato.Weapon stats: Deals -/1x3/3x5/5x8(100%) burning damage Pierces 99 enemies dealing 1 damage.Available as starter weapon.
Flamethrower - Starter weapon in BrotatoFlamethrower - Starter weapon in Brotato.Weapon stats: Deals -/1x3/3x5/5x8(100%) burning damage Pierces 99 enemies dealing 1 damage.Available as starter weapon.
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Core Items

Scared Sausage - Common Brotato itemScared Sausage - Common item in Brotato.Stats: Attacks have a 25% chance to deal 3x1 (+100%) burning damageAvailable by default.
Snake - Common Brotato itemSnake - Common item in Brotato.Stats: Burning spreads to an additional nearby enemy-1 Max HPAvailable by default.
Fried Rice - Epic Brotato itemFried Rice - Epic item in Brotato.Stats: +1 HP Regeneration for every currently burning enemyAvailable by default.
Garden - Rare Brotato itemGarden - Rare item in Brotato.Stats: Spawns a garden that creates a fruit every 15 secondsAvailable by default.
Tree - Common Brotato itemTree - Common item in Brotato.Stats: More trees spawnAvailable by default.
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Strategy

๐ŸŒฑHow to Play the Pruner-Flamethrower Chef

The creator focuses this build on abusing Chef's consumable synergy. You scale Pruners and stack Trees and Gardens so consumables handle your healing, while Flamethrowers and Incendiary Turrets massively increase burning coverage and damage against aliens.

โš”๏ธ Weapons
Pruner - Starter weapon in BrotatoPruner - Starter weapon in Brotato.Weapon stats: Spawns a garden that creates a fruit every 15/14/12/10 seconds.Available as starter weapon.
Flamethrower - Starter weapon in BrotatoFlamethrower - Starter weapon in Brotato.Weapon stats: Deals -/1x3/3x5/5x8(100%) burning damage Pierces 99 enemies dealing 1 damage.Available as starter weapon.
๐ŸŽ’ Items
Tree - Common Brotato itemTree - Common item in Brotato.Stats: More trees spawnAvailable by default.
Garden - Rare Brotato itemGarden - Rare item in Brotato.Stats: Spawns a garden that creates a fruit every 15 secondsAvailable by default.
Scared Sausage - Common Brotato itemScared Sausage - Common item in Brotato.Stats: Attacks have a 25% chance to deal 3x1 (+100%) burning damageAvailable by default.
Snake - Common Brotato itemSnake - Common item in Brotato.Stats: Burning spreads to an additional nearby enemy-1 Max HPAvailable by default.

๐ŸŒฑEarly Game โ€“ Trees, Gardens and First Burn Sources

In the early waves you spam common consumable and burn items. Stack Tree and Garden so the map fills with fruits, and use Scared Sausage and Snake plus a Flamethrower or Pruner to apply burning everywhere while you raise Luck for future waves.

โš”๏ธ Weapons
Flamethrower - Starter weapon in BrotatoFlamethrower - Starter weapon in Brotato.Weapon stats: Deals -/1x3/3x5/5x8(100%) burning damage Pierces 99 enemies dealing 1 damage.Available as starter weapon.
Pruner - Starter weapon in BrotatoPruner - Starter weapon in Brotato.Weapon stats: Spawns a garden that creates a fruit every 15/14/12/10 seconds.Available as starter weapon.
๐ŸŽ’ Items
Lemonade - Common Brotato itemLemonade - Common item in Brotato.Stats: +1 HP recovered from consumablesAvailable by default.
Tree - Common Brotato itemTree - Common item in Brotato.Stats: More trees spawnAvailable by default.
Scared Sausage - Common Brotato itemScared Sausage - Common item in Brotato.Stats: Attacks have a 25% chance to deal 3x1 (+100%) burning damageAvailable by default.
Snake - Common Brotato itemSnake - Common item in Brotato.Stats: Burning spreads to an additional nearby enemy-1 Max HPAvailable by default.
Lumberjack Shirt - Common Brotato itemLumberjack Shirt - Common item in Brotato.Stats: Trees die in one hitAvailable by default.
Campfire - Rare Brotato itemCampfire - Rare item in Brotato.Stats: +2 Elemental Damage+2 HP Regeneration-2ย % SpeedAvailable by default.
Boiling Water - Common Brotato itemBoiling Water - Common item in Brotato.Stats: +2 Elemental Damage-1 Max HPAvailable by default.
Charcoal - Common Brotato itemCharcoal - Common item in Brotato.Stats: +1 Elemental Damage+2 Melee Damage-2 HarvestingAvailable by default.
Bag - Common Brotato itemBag - Common item in Brotato.Stats: +15 materials when you pick up a crate-1ย % SpeedAvailable by default.

โšกMid Game โ€“ Structure Scaling and Fried Rice

Mid game you chase rarer items that boost structures and burning, especially Fried Rice and Incendiary Turret. Prioritize Structure Attack Speed so Gardens and Incendiary Turrets output more fruits and fire, and keep picking up Tree whenever possible.

๐ŸŽ’ Items
Cauldron - Rare Brotato itemCauldron - Rare item in Brotato.Stats: +50% pickup range+20 % Damage for 2 seconds after picking up a consumable-2 HP RegenerationUnlock requirement: Win a run with Druid
Incendiary Turret - Rare Brotato itemIncendiary Turret - Rare item in Brotato.Stats: Spawns a turret that shoots flames dealing 8x5 (+33%) burning damageAvailable by default.
Fried Rice - Epic Brotato itemFried Rice - Epic item in Brotato.Stats: +1 HP Regeneration for every currently burning enemyAvailable by default.
Clockwork Wasp - Rare Brotato itemClockwork Wasp - Rare item in Brotato.Stats: +10ย % Structure attack speed+5ย % SpeedAvailable by default.
Improved Tools - Epic Brotato itemImproved Tools - Epic item in Brotato.Stats: +10ย % Attack SpeedIncreases the attack speed of your structures by 0% (50%)Unlock requirement: Win a run with Cyborg
Tree - Common Brotato itemTree - Common item in Brotato.Stats: More trees spawnAvailable by default.
Garden - Rare Brotato itemGarden - Rare item in Brotato.Stats: Spawns a garden that creates a fruit every 15 secondsAvailable by default.

๐Ÿ”ฅLate Game โ€“ Boss Prep and High Burn Damage

Late game you round out melee and elemental damage while continuing to stack Trees and Gardens to prep for bosses. Greek Fire, Wolf Helmet and Extra Stomach are strong finishers that push your burning and consumable value to the maximum.

๐ŸŽ’ Items
Greek Fire - Legendary Brotato itemGreek Fire - Legendary item in Brotato.Stats: Burning deals an additional 10% of current enemy HP as damage (1% for bosses and elites)Available by default.
Wolf Helmet - Legendary Brotato itemWolf Helmet - Legendary item in Brotato.Stats: +10 Elemental Damage+20 Luck-5 EngineeringAvailable by default.
Tree - Common Brotato itemTree - Common item in Brotato.Stats: More trees spawnAvailable by default.
Extra Stomach - Legendary Brotato itemExtra Stomach - Legendary item in Brotato.Stats: +1 Max HP when picking up a consumable while at maximum health (max +8 per wave)Available by default.
Garden - Rare Brotato itemGarden - Rare item in Brotato.Stats: Spawns a garden that creates a fruit every 15 secondsAvailable by default.

โšกLuck-Focused Damage Options

If you lean heavily into Chef's natural Luck, you can add Pearl, Cyberball and Baby Elephant for extra on-hit and on-kill damage. They are optional win-more picks rather than core to the build.

๐ŸŽ’ Items
Pearl - Rare Brotato itemPearl - Rare item in Brotato.Stats: +1 % Damage for every permanent 10 Luck you have +3% chance of finding an extra Pearl in a crateUnlock requirement: Win a run with Curious
Baby Elephant - Common Brotato itemBaby Elephant - Common item in Brotato.Stats: 25% chance to deal 1 (25%) damage to a random enemy when you pick up a materialAvailable by default.
Cyberball - Rare Brotato itemCyberball - Rare item in Brotato.Stats: 25% chance to deal 1 (25%) damage to a random enemy when an enemy diesAvailable by default.

๐Ÿ”ฅItems to Avoid with Chef

Avoid items that reduce or block consumable healing, since consumables are your main sustain, and skip Frozen Heart because it converts weapon damage into elemental, which prevents Chef from using his non-elemental damage bonus on burning targets.

๐ŸŽ’ Items
Alien Worm - Common Brotato itemAlien Worm - Common item in Brotato.Stats: +3 Max HP+2 HP Regeneration-1 HP recovered from consumablesAvailable by default.
Torture - Legendary Brotato itemTorture - Legendary item in Brotato.Stats: +15 Max HPRestore 5 HP per second. Cannot heal any other way.Available by default.
Frozen Heart - Epic Brotato itemFrozen Heart - Epic item in Brotato.Stats: +8 Elemental Damage+5ย % Crit ChanceWeapon damage additionally scales with 10% Elemental DamageBurning activates 100% slowerAvailable by default.
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Best weapons for Chef

1
Wrench - Starter weapon in BrotatoWrench - Starter weapon in Brotato.Weapon stats: Spawns a Turret/Incendiary Turret/Laser Turret/Explosive Turret.Available as starter weapon.

Wrench lets Chef spawn Incendiary Turrets and other constructs that constantly set enemies on fire while benefiting from his huge non-elemental damage bonus against burning targets. It pairs perfectly with Engineering, Luck and consumable-focused play for safe scaling, especially in Endless runs.

EngineeringLuckRegenerationArmor
2
Pruner - Starter weapon in BrotatoPruner - Starter weapon in Brotato.Weapon stats: Spawns a garden that creates a fruit every 15/14/12/10 seconds.Available as starter weapon.

Pruner constantly spawns Gardens that create consumables, directly feeding Chef's consumable explosions and sustain. Combined with Tree and other consumable items, it turns the whole map into a healing and burning minefield that synergizes perfectly with his passive.

Melee DamageConsumable HealLuck% Structure Attack Speed
3
Flaming Brass Knuckles - Starter weapon in BrotatoFlaming Brass Knuckles - Starter weapon in Brotato.Weapon stats: Deals -/8x5/12x6/15x7(100%) burning damage.Available as starter weapon.

Flaming Brass Knuckles are fast melee weapons that naturally apply burning while still dealing non-elemental melee damage, letting Chef fully exploit his +200% damage bonus versus burning enemies. They fit perfectly in a bruiser setup that stacks Max HP, Melee Damage and Attack Speed.

Melee DamageAttack SpeedMax HPArmor
4
Flamethrower - Starter weapon in BrotatoFlamethrower - Starter weapon in Brotato.Weapon stats: Deals -/1x3/3x5/5x8(100%) burning damage Pierces 99 enemies dealing 1 damage.Available as starter weapon.

Flamethrower provides extremely consistent mass burning and pierce, helping ensure the entire wave is burning so Chef's melee hits, structures and consumable explosions all benefit from the bonus damage. It shines as a support weapon next to Pruners or melee brawlers.

Elemental DamageAttack SpeedLuck
5
Fist - Starter weapon in BrotatoFist - Starter weapon in Brotato.Available as starter weapon.

Fist is a simple but effective starter for the Flaming Brass Knuckles bruiser build, giving Chef an early melee option that transitions into fully upgraded burning knuckles. It benefits from Melee Damage and Attack Speed while letting consumables and burns finish enemies.

Melee DamageAttack SpeedDodge
6
Chainsaw - Starter weapon in BrotatoChainsaw - Starter weapon in Brotato.Weapon stats: Cooldown is 1.83s/1.52s every 40/30 shots Deals 10%/20% of an enemyโ€™s current health as bonus damage (1%/2% for bosses and elites).Available as starter weapon.

Chainsaw is used as an optional late-game boss killer in the Engineering Chef build, leveraging percentage damage to chunk high-HP enemies that are already burning from turrets and Scared Sausage.

Melee DamageAttack SpeedArmor
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Best items for Chef (core item pool)

1
Scared Sausage - Common Brotato itemScared Sausage - Common item in Brotato.Stats: Attacks have a 25% chance to deal 3x1 (+100%) burning damageAvailable by default.

Chef starts with Scared Sausage and it is central to his kit: it effortlessly adds burning to your attacks so that your non-elemental damage benefits from the +200% bonus against burning targets and your consumable explosions get more value.

2
Snake - Common Brotato itemSnake - Common item in Brotato.Stats: Burning spreads to an additional nearby enemy-1 Max HPAvailable by default.

Snake spreads burns to additional enemies, making it much easier to blanket entire waves in fire and fully abuse Chefโ€™s non-elemental damage bonus as well as Fried Rice and consumable explosions.

3
Tree - Common Brotato itemTree - Common item in Brotato.Stats: More trees spawnAvailable by default.

More Trees mean more crates and, most importantly for Chef, more consumables on the map. This massively increases both sustain and the number of burning explosions triggered when you pick them up.

4
Garden - Rare Brotato itemGarden - Rare item in Brotato.Stats: Spawns a garden that creates a fruit every 15 secondsAvailable by default.

Garden constantly spawns consumables, which Chef turns into burning explosions and healing. It also scales well with Structure Attack Speed and Pruner-based setups.

5
Lemonade - Common Brotato itemLemonade - Common item in Brotato.Stats: +1 HP recovered from consumablesAvailable by default.

Lemonade boosts consumable healing, synergizing perfectly with Chefโ€™s consumable-heavy playstyle so you can focus rolls and level-ups on damage, Engineering or Melee rather than raw regeneration.

6
Jerky - Rare Brotato itemJerky - Rare item in Brotato.Stats: +3 HP recovered from consumablesConsumables heal you over 4 seconds instead of instantlyAvailable by default.

Jerky significantly raises the heal amount from each consumable, providing powerful sustain over time in both Engineering and bruiser builds while you spam consumables across the map.

7
Clockwork Wasp - Rare Brotato itemClockwork Wasp - Rare item in Brotato.Stats: +10ย % Structure attack speed+5ย % SpeedAvailable by default.

Clockwork Wasp boosts Structure Attack Speed, directly improving the performance of Gardens, Incendiary Turrets and other structures that apply burning and generate consumables.

8
Coupon - Common Brotato itemCoupon - Common item in Brotato.Stats: -5ย % Items PriceAvailable by default.

Coupon improves shop economy so you can afford more key burn, structure and defensive items. Chef scales very well with item count, so cheaper shops are extremely valuable.

9
Extra Stomach - Legendary Brotato itemExtra Stomach - Legendary item in Brotato.Stats: +1 Max HP when picking up a consumable while at maximum health (max +8 per wave)Available by default.

Extra Stomach turns Chefโ€™s abundant consumables into rapid Max HP scaling, synergizing with both bruiser and Pruner builds that pick up fruits constantly.

10
Fried Rice - Epic Brotato itemFried Rice - Epic item in Brotato.Stats: +1 HP Regeneration for every currently burning enemyAvailable by default.

Fried Rice directly converts the number of burning enemies into HP Regeneration, making it tailor-made for Chef, who wants the entire wave constantly on fire.

11
Lantern - Legendary Brotato itemLantern - Legendary item in Brotato.Stats: +10ย % Damage+50 Range+15 KnockbackKnocks nearby enemies back every 3 secondsAvailable by default.

Lantern adds damage, range and knockback plus periodic crowd control, helping both melee and Engineering Chef maintain safe spacing while enemies are burning and being shredded by non-elemental hits.

12
Retromation's Hoodie - Legendary Brotato itemRetromation's Hoodie - Legendary item in Brotato.Stats: +2 % Attack Speed for every 1 % Dodge you have -80 RangeAvailable by default.

Retromation's Hoodie lets a dodge-stacking bruiser Chef convert Dodge into massive Attack Speed, greatly increasing how often Flaming Brass Knuckles apply burns and trigger Chefโ€™s bonus damage.

โ˜ ๏ธ

Chef Danger 5 Strategy

๐ŸŒฑ

Early Game

In Danger 5, Chef must stabilize early despite doubled enemy health. Prioritize getting at least one reliable burn source (Scared Sausage, Flamethrower, Snake or Incendiary Turret) plus economy and survivability via Trees, Gardens, Lemonade and basic Armor. Focus level-ups on Melee Damage or Engineering depending on your weapon choice, and use Luck to find key items faster.

โšก

Mid Game

In the mid game, push your main damage scaling: Melee Damage and Attack Speed for Flaming Brass Knuckles or Pruners, or Engineering and Structure Attack Speed for Wrench builds. Add Jerky, Fried Rice and Extra Stomach to convert the constant burning and consumables into strong regeneration and Max HP. Make sure most enemies are burning at all times so your non-elemental hits fully exploit Chefโ€™s +200% damage bonus.

๐Ÿ”ฅ

Late Game

Late game on Danger 5, round out your defenses with Armor, Dodge and Max HP while maintaining enough damage to quickly clear elites and bosses. Use Gardens, Trees and Pruners to flood the map with consumables and position yourself to trigger large burn explosions near dense packs. Avoid items that block or replace consumable healing, and be careful with items that fully convert your damage to elemental so you donโ€™t lose the non-elemental damage bonus.

๐Ÿ’ก Chef can absolutely handle Danger 5, but he needs a clear plan: get reliable burning early, then stack non-elemental damage sources that punish burning enemies while consumables handle sustain and extra AoE. Focus your build either on bruiser melee or Engineering structures, lean into Luck and consumables, and avoid items that undermine your consumable healing or non-elemental damage scaling.

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Chef FAQ

1How do I unlock Chef in Brotato?โ–ผ

Chef is unlocked by having at least 25 enemies burning at the same time during a run.

2What are the best weapons for Chef?โ–ผ

The most synergistic weapons for Chef in these builds are Wrench for Engineering and Incendiary Turrets, Pruner for consumable and Garden generation, Flaming Brass Knuckles for burning melee brawler setups, and Flamethrower as a strong support weapon to keep entire waves burning.

3Is Chef good for Danger 5 in Brotato?โ–ผ

Yes. The "bruser chef" build showcases Chef on Danger 5 by using Flaming Brass Knuckles with high Max HP, Melee Damage, Armor and Dodge. As long as you keep enemies burning and stack non-elemental damage, Chef is very capable on high difficulty.

4Should I build elemental damage on Chef?โ–ผ

Elemental damage does help your burns and Flamethrower, but Chefโ€™s elemental damage modifications are reduced by 75%, so you should treat elemental as a secondary stat. Focus primarily on non-elemental sources like Melee Damage or Engineering and use elemental only to apply and amplify burning.

5Which items should I avoid on Chef?โ–ผ

Avoid items that reduce or prevent consumable healing such as Alien Worm or Torture, because Chef relies heavily on consumables for sustain. The featured build also recommends avoiding Frozen Heart, since converting your damage into elemental prevents you from fully using Chefโ€™s non-elemental damage bonus against burning enemies.