
Brotato Knight Build Guide – Best Armor Melee Build
Knight Build & Strategie für Rüstung-Nahkampf
Is Knight good in Brotato?
Knight is a strong melee tank who converts armor directly into melee damage. He scales extremely well into late game and Danger 5 if you lean hard into armor and survivability, but suffers from very low attack speed and no access to ranged weapons.
Strengths
- Excellent damage scaling from armor thanks to +2 Melee Damage per 1 Armor
- Naturally tanky with extra starting armor and strong defensive item synergies
- Tier 2+ weapon restriction makes it easier to power spike with stronger melee weapons
- Pairs well with crit, dodge and life steal to overcome slow attack speed
Weaknesses
- Cannot equip ranged weapons, forcing full melee playstyle and close-range risk
- Attack Speed modifiers are halved, making it hard to reach comfortable attack rates
- Harvesting modifiers are heavily reduced, so economy scaling is weak
- Reliant on finding the right armor and sustain items to feel safe in late waves
Knight Stats & Passive Ability
Knight’s entire kit revolves around stacking armor, which doubles as both defense and melee damage thanks to his +2 Melee Damage per 1 Armor passive. With innate armor and the restriction to melee-only tier 2+ weapons, he naturally wants to run close-range bruiser builds that lean into tankiness and hard-hitting strikes. Because attack speed and harvesting modifiers are heavily reduced, you should avoid relying on economy or attack speed scaling and instead focus on raw armor, HP, dodge, crit chance, life steal and damage%. Play aggressively in melee range, letting your armor-based damage carry, while using sustain and dodge to survive the inherently slower attack rate.
Best Knight Build (Danger 5): True Knight
Top-rated community build
True Knight
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TheOwlian
Weapon Setup
Core Items
Strategy
🌱Early Game: Waves 1–10
Rush tier 2+ Swords and begin stacking armor, which directly increases your melee damage. Prioritize level-up choices that give Armor and generic Damage over attack speed, since Knight’s attack speed scaling is heavily penalized. Use small HP and regen boosts from items like Lost Duck and Alien Magic if you feel too squishy in the first waves.
⚡Mid Game: Waves 10–15
Once your armor and base damage feel solid, pivot into Crit Chance and Dodge. Aim to deal over 100 damage on a regular hit with your weakest Sword, then use crit-focused items to shred elites and bosses. Dodge becomes a core defensive stat, especially when combined with Riposte and Adrenaline, giving you healing and extra hits whenever you dodge. Try to reach very high dodge by the end of this phase while keeping armor climbing.
🔥Late Game & Danger 5 Bosses: Waves 15–20
In the final waves, lock in your four core stats: Crit Chance, Dodge, Armor and Damage. Whenever these appear on level-ups, take them over minor side stats. Finish your item set with late-game power picks like Medal and Ritual to round out HP, armor, damage and life steal. With very high armor converting into massive melee damage, plus capped dodge and strong crit, Knight can face-tank most waves and still cut through bosses on Danger 5.
Best weapons for Knight
Sword appears as the core weapon in all Knight builds, providing reliable melee coverage with both thrusts and sweeps. Its tier 2+ variants benefit greatly from Knight’s armor-to-melee-damage scaling and synergize well with crit, dodge and life steal.
Plasma Sledge can be added as a tech choice in late game to add explosive hits on a slow but powerful melee platform. Knight’s armor-based melee damage scaling makes each swing extremely strong, and the explosions help clear dense high-wave packs in Endless.
Best items for Knight (core item pool)
Metal Plate is one of Knight’s best core items: every point of armor gives +2 melee damage, so +2 Armor is effectively a big damage increase and additional mitigation, easily offsetting the small damage% loss.
Warrior Helmet adds a large chunk of armor and max HP in one slot, perfectly fitting Knight’s armor-to-damage scaling while making him much tankier for close-range melee brawling.
Helmet provides cheap, stackable armor with a negligible speed penalty. On Knight, even small armor gains translate into extra melee damage, making it a very efficient early- and mid-game pickup.
Leather Vest combines armor and dodge, two of Knight’s premium stats. The armor converts into damage while dodge helps compensate for his slow attack speed and close-range playstyle.
Ball and Chain adds a lot of armor and damage%, which Knight converts into massive melee hits. The minimum cooldown downside is less punishing for him because his attack speed scaling is already weak, while the armor and knockback improve survivability.
Mastery is pure upside for Knight: he cannot use ranged weapons, so losing ranged damage is irrelevant, while +6 flat melee damage multiplies with his high armor scaling and Sword base damage.
Ritual boosts both damage% and life steal, two stats Knight loves for late-game bossing. The engineering penalty is irrelevant for pure melee builds, making this a very efficient offensive and sustain item.
Bloody Hand turns Knight into a true juggernaut in Endless: stacking life steal not only keeps him topped off in melee range, but also gives large damage% scaling on top of his armor-based melee damage.
Whetstone adds consistent life steal with a small knockback loss, which is acceptable for Knight as he wants enemies close. Life steal is a key way to patch his slow attacks and constant contact with enemies.
Adrenaline pairs perfectly with high dodge Knight builds, giving both dodge and powerful healing whenever he dodges. This turns defensive dodges into sustain, especially strong combined with Riposte.
Riposte adds flat melee damage and converts every successful dodge into a damaging counterattack. With Knight stacking armor and dodge, this creates a feedback loop of survivability and extra hits.
Medal offers a well-rounded package of HP, damage%, armor and speed, all valuable for Knight. The small crit loss is acceptable in late game where you can already reach high crit through other sources.
Silver Bullet directly improves Knight’s ability to kill bosses and elites, which is crucial on Danger 5. With high melee damage from armor scaling, the extra multiplier helps melt tough targets quickly.
Knight Danger 5 Strategy
Early Game
In early waves on Danger 5, focus almost exclusively on armor and melee damage while filling all weapon slots with Swords. Take cheap armor items like Helmet and Metal Plate, then add Leather Vest or Warrior Helmet when possible. Avoid investing in harvesting and don’t chase attack speed rolls, as Knight gains little from them.
Mid Game
During mid game, continue stacking armor but start prioritizing crit chance, dodge and HP so you can comfortably dive into big packs. Add items like Adrenaline, Riposte, Ritual and life steal pieces to sustain through chip damage. Aim for Swords at higher tiers, and consider small range reductions or mobility to keep enemies close and swinging range short.
Late Game
In late Danger 5 waves, lock in your four core stats: Armor, Damage, Crit Chance and Dodge. Use powerful hybrids like Medal, Silver Bullet, Bloody Hand and other scaling items to push your boss damage over the top. With massive armor, Knight can face-tank much of the chaos, but you still need high dodge and life steal to safely survive overlapping projectiles and elite patterns.
💡 Knight’s Danger 5 gameplan is to convert stacked armor into huge melee damage while building enough dodge, HP and life steal to shrug off his slow attack speed. Rush Swords and armor early, then pivot into crit and sustain in mid game, finishing with a high-armor, high-crit, high-dodge setup that crushes bosses and can comfortably handle dense late-game waves.
Knight FAQ
1How do I unlock Knight in Brotato?▼
Knight is unlocked by winning a run in Danger 4. Once you complete a Danger 4 victory, Knight becomes available as a playable character.
2What are the best weapons for Knight?▼
Based on existing builds, Sword is Knight’s core weapon and appears in every setup, providing strong melee coverage that scales with his armor-based melee damage. Plasma Sledge can be added in late game or Endless for explosive hits, but Swords should remain the backbone of your loadout.
3Which stats should I prioritize on Knight?▼
Prioritize Armor first, since every point grants +2 Melee Damage. After that, focus on Melee Damage, Crit Chance, Dodge and HP or Life Steal. Avoid stacking attack speed or harvesting, as Knight’s modifiers make them very inefficient.
4Is Knight good for Endless mode?▼
Yes. The Armored Juggernaut Knight build shows Knight performing well in Endless by stacking huge amounts of armor, HP and life steal. His armor-to-damage scaling lets him keep increasing damage as waves get harder, as long as you continue to add survivability and sustain.
5Can Knight use ranged weapons or tier 1 weapons?▼
No. Knight cannot equip any ranged weapons and can only equip tier 2 weapons or higher. This pushes him into a full melee playstyle built around strong, upgraded melee weapons like Swords and Plasma Sledge.
Similar Brotato characters

Gladiator→
Gladiator, like Knight, is locked into melee-only combat and gains strong offensive scaling from his weapon setup. Both favor aggressive, close-range builds that lean on attack speed or armor-based damage to clear waves.

Brawler→
Brawler specializes in fast unarmed melee combat and benefits from high attack speed and dodge. While Knight is slower and armor-focused, both favor getting into melee range and using dodge and sustain to survive.

Dwarf→
Dwarf also cannot equip ranged weapons and converts another stat (Engineering) into melee damage, similar to Knight converting Armor into melee damage. Both are melee bruisers that scale off non-standard offensive stats.

King→
King gains large damage and attack speed bonuses from high-tier weapons and items, encouraging a quality-over-quantity build. Knight similarly prefers strong tier 2+ melee weapons and scales heavily with a specific stat, rewarding focused itemization.
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