
Brotato Ogre Build Guide & Explosive Melee Strategy
Ogre Explosions-Build und Nahkampf-Tank-Guide
Is Ogre good in Brotato?
Ogre is a strong melee bruiser that turns huge single-hit damage into screen-clearing explosions. He scales extremely well with Max HP and melee damage, but his low attack speed and speed penalties make positioning and sustain crucial.
Strengths
- Explosions trigger when you deal double an enemy's max HP, allowing massive chain reactions in dense waves.
- Innate +10 Melee Damage and synergy with Max HP make it easy to reach huge single-hit numbers.
- Forced melee-only kit pairs well with tanky weapons and defensive stats for brawling in the middle of packs.
Weaknesses
- Very low Attack Speed means you rely on each hit counting; whiffed attacks are heavily punished.
- -10% Speed and melee-only restrictions make kiting and repositioning harder, especially against ranged enemies.
- If you fall behind on Max HP and damage scaling, your explosions stop one-shotting enemies and the kit loses a lot of power.
Ogre Stats & Passive Ability
Ogre revolves around landing gigantic single hits that deal at least double an enemy's max HP, causing them to explode for damage that scales with your Max HP and further Attack Speed penalties. This naturally pushes you toward a tanky, slow, explosive playstyle where you wade into enemies, group them up, and let chain reactions do the clearing. Because you cannot equip ranged weapons and suffer heavy Attack Speed and Speed penalties, you should prioritize Max HP, melee damage, and enough movement speed and regeneration to survive while you wait for each powerful swing.
Best Ogre Build: Explosive Tank Ogre
Top-rated community build
Explosive Tank Ogre
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Weapon Setup
Core Items
Strategy
🌱Early Game
Lean into Ogre's tanky melee identity with Rock from the start. Use its defensive stats while you fix your movement speed and build early economy so you can afford key Max HP and damage items later.
⚡Mid Game
Transition into a full explosive tank by stacking regeneration, armor, and percentage damage so your hits keep triggering explosions. Use healing structures and on-kill sustain while you increase curse and damage to keep chain reactions going.
🔥Late Game & Endless Scaling
Add high-damage melee options like Trident alongside your Rocks to secure high single-hit damage against bulky elites and bosses. Keep pushing percent damage and healing so you can sit in the middle of packs and reliably trigger explosions for Endless scaling.
Item Traps & General Tips
Avoid items that punish you for taking hits, since Ogre's low attack speed means you will occasionally get tagged while setting up explosions. Do not reduce wave difficulty too much, because you want dense packs of enemies for better material gains and chain explosions. Group enemies together, leave consumables on the ground until needed, and leverage your preference for Rocks unless another weapon offers a significant damage spike.
Best weapons for Ogre
Rock provides high base melee damage plus valuable Armor and Max HP, perfectly matching Ogre's need for huge single hits and tankiness to trigger explosions from the middle of enemy packs.
Trident excels at front-loading damage against high-HP enemies above 80% health, helping Ogre reach the double-HP damage threshold needed to trigger explosions on elites and bosses.
Best items for Ogre (core item pool)
Garden spawns fruits over time, giving Ogre reliable healing on the ground so he can safely sit in melee range while waiting for his slow but powerful attacks to trigger explosions.
Black Flag increases enemy count and health, which works well with Ogre's explosive clearing and also rewards you with extra materials whenever cursed enemies die in your chain reactions.
Bag boosts your economy via extra materials from crates, helping you afford expensive Max HP and damage items; the small Speed penalty is manageable since Ogre already plays like a slow tank.
Defective Steroids directly feeds Ogre's gameplan with both Max HP and melee damage, while the Attack Speed penalty even synergizes with his explosion scaling tied to reduced attack speed.
Sunken Bell adds a powerful once-per-wave explosion when you drop low, complementing Ogre's own explosive mechanic and giving extra burst when surrounded by enemies.
Mammoth offers huge flat melee damage and strong HP regeneration, letting Ogre comfortably reach the damage threshold for explosions while sustaining through incoming hits.
Stone Skin converts Armor into Max HP and further reduces Attack Speed, both of which synergize with Ogre's desire to be a durable, slow-swinging explosive tank.
Fairy can grant strong HP regeneration when you stack Tier I items, giving Ogre passive healing that supports his in-the-thick-of-it melee playstyle.
Weird Food increases healing from consumables, which pairs well with Gardens and Ogre's tendency to leave fruits on the ground until he needs a burst of recovery.
Missile adds percent damage and even more Attack Speed reduction, directly amplifying Ogre's single-hit damage and explosion scaling.
Vigilante Ring provides stacking percent damage every wave, ensuring Ogre's hits and explosions continue to scale into later waves and Endless runs.
Tentacle offers extra crit chance and healing on crit kills, giving Ogre another way to top up HP while he one-shots enemies and triggers explosions.
Ogre High Difficulty Strategy
Early Game
In early waves, secure a full set of Rocks and stabilize your economy. Prioritize Max HP, melee damage and basic movement speed so you can reliably reach enemies despite Ogre's speed penalty. Pick up economy pieces like Bag and Black Flag, and grab Gardens or other sustain so early mistakes do not snowball.
Mid Game
In the mid game, push your explosion consistency by stacking percent damage, Max HP and regeneration. Add defensive layers such as Armor and healing structures to survive while waiting for your slow attacks. More enemies and higher enemy HP actually benefit Ogre, as long as your hits still cross the double-HP threshold to chain explosions.
Late Game
By late game or Endless, mix in high-damage melee weapons such as Trident alongside your Rocks if offered, and continue scaling percent damage and survivability. Avoid items that penalize you heavily for taking hits or that significantly lower wave difficulty, since Ogre wants dense packs to fuel explosions and maximize material income.
💡 Ogre thrives on high difficulty with dense enemy waves, provided you consistently grow your Max HP and melee damage so every hit can trigger explosions. Build a slow but nearly unkillable melee tank with strong sustain, then focus on grouping enemies tightly and letting chain reactions clear the map.
Ogre FAQ
1How do I unlock Ogre in Brotato?▼
Ogre is unlocked by dealing 1000 damage to an enemy in a single hit, so aim for a high-damage melee or explosive setup that can deliver a huge burst.
2What are the best weapons for Ogre?▼
Based on the Explosive Tank Ogre build, Rock is the primary weapon thanks to its melee damage, Armor and Max HP, while Trident is a strong late-game addition for high single-hit damage against healthy elites and bosses.
3Which stats should I prioritize on Ogre?▼
Focus on Max HP, melee damage, movement speed and regeneration. These stats help you hit the damage threshold for explosions while staying tanky enough to fight in the middle of large packs.
4Which items work best with Ogre's explosions?▼
Items that increase Max HP, melee damage, percent damage and sustain are ideal, such as Garden, Defective Steroids, Mammoth, Stone Skin, Sunken Bell and scaling damage tools like Vigilante Ring or Missile.
5Are there any items I should avoid on Ogre?▼
According to the featured build, you should avoid items that punish taking damage and items that lower wave difficulty, since Ogre's low attack speed makes occasional hits inevitable and he benefits from dense enemy waves for explosions and materials.
Similar Brotato characters

Gladiator→
Gladiator, like Ogre, is locked into melee by being unable to equip ranged weapons and has strong melee damage scaling, encouraging close-range, aggressive brawling.

Brawler→
Brawler focuses on fast unarmed melee attacks with bonus Attack Speed and dodge, offering a different but similarly melee-centric playstyle to Ogre's slower, tankier approach.

Dwarf→
Dwarf also cannot equip ranged weapons and gains melee damage from a defensive stat (Engineering), similar to how Ogre converts durability and slow attacks into powerful explosions.

Artificer→
Artificer is built around explosion damage and scaling, much like Ogre's explosion-based passive, though Artificer leans more into tools and elemental scaling.
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