
Brotato One Armed Build Guide
One Armed Build & Strategie
Is One Armed good in Brotato?
One Armed is one of the strongest scaling characters in Brotato thanks to his 200% Attack Speed and doubled damage modifiers, but he is also fragile and punishes greedy item choices because you only have one weapon slot.
Strengths
- Huge 200% base Attack Speed lets a single weapon clear entire waves
- Damage modifications are doubled, so every point of damage or % damage scales extremely hard
- Pairs very well with high‑impact weapons like Shuriken, Shredder or explosive launchers
- Can farm materials quickly with strong wave clear and crit‑based economy items
Weaknesses
- Only one weapon slot means bad weapon choices can brick a run
- Very reliant on scaling damage fast to stay ahead of enemy HP
- Needs careful defensive investment (Armor, Dodge, HP) to survive late waves and bosses
- Some strong items are actively bad if they cut too much survivability or attack speed
One Armed Stats & Passive Ability
One Armed revolves around turning a single weapon into a hyper‑carried monster. The +200% Attack Speed means even slow weapons like launchers or Ghost Axe can feel comfortable, while doubled damage modifications make every point of flat damage and % damage twice as efficient compared to normal characters. Because you can only equip one weapon, weapon choice and upgrades are absolutely critical – you typically build early scaling with something like Ghost Axe or SMG, then pivot into a high‑impact option such as Shuriken or explosive weapons once your damage is high. Defensively you must compensate for having only one source of damage by investing into Armor, Dodge and movement to survive dense waves and bosses.
Best One Armed Build (Endless): One Armed Ghost Shuriken
Top-rated community build
One Armed Ghost Shuriken
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Weapon Setup
Core Items
Strategy
🌱Early Game
Open with Ghost Axe and abuse One Armed's doubled damage modifications to stack % damage from its on‑kill passive. Focus on Melee Damage and generic Damage on level ups, and grab early defensive pieces like Leather Vest to avoid getting one‑shot while you build up to around 200% damage before swapping weapons.
⚡Mid Game
Around waves 9–10, once your % damage is high, pivot into Shuriken as your permanent weapon. Prioritize upgrading it to purple or red for stronger bounces and stack Crit Chance so crits reliably trigger extra hits. Start layering Armor and Life Steal so your single weapon can keep you safe while you kite enemies at range.
🔥Late Game & Endless
In late game and Endless, your Shuriken should be high rarity with strong Crit Chance so every hit bounces multiple times. Stack Range to safely kite, plus Armor and Speed so you can reposition around elites and big enemy packs. Economy tools like Hunting Trophy and Giant Belt synergize with your high crit rate and let you scale damage even further. Avoid over‑greedy Glass Cannon‑style items if your defenses feel shaky.
Best weapons for One Armed
SMG combines naturally with One Armed's huge Attack Speed to shred waves early and scale well into late game when upgraded, especially in ranged builds that later pivot into heavy launchers.
Shuriken is perfect for One Armed because high Crit Chance plus doubled damage modifiers turn every crit into multiple high‑damage hits, giving insane single‑target and wave clear from a single weapon.
Shredder scales brilliantly with % Explosion Damage and % Explosion Size, and One Armed's 200% Attack Speed lets it carpet the map with explosives that delete waves and bosses.
Grenade Launcher benefits heavily from doubled damage modifiers and explosion stats, turning each shot into a massive nuke that One Armed's high attack speed can still fire often enough.
Rocket Launcher offers huge explosive hits that scale incredibly with % Explosion Damage and flat Ranged Damage, fitting perfectly into One Armed's explosive Danger 5 strategy.
Nuclear Launcher is a top‑end finisher for ranged One Armed builds, turning your stacked Ranged Damage into gigantic explosions that clear late‑game packs and bosses safely.
Obliterator is an exceptional boss killer that pierces and scales hard with flat Ranged Damage and Damage, which One Armed can stack very efficiently thanks to his doubled damage modifiers.
Ghost Axe synergizes perfectly with One Armed early game, as its on‑kill % damage bonus is doubled by the passive, letting you stack enormous damage before transitioning to a late‑game weapon.
Best items for One Armed (core item pool)
Provides both Max HP and % Damage, which is doubled by One Armed's passive, while the extra enemies greatly increase farming and explosion or bounce value for your single weapon.
Stacks a large damage multiplier against bosses and elites, and since One Armed doubles damage modifications, this becomes a very efficient way to secure late‑game and Danger 5 boss kills.
Extra pierce massively increases the value of your only weapon, letting projectiles hit more enemies per shot; the small damage loss is mitigated by One Armed's excellent damage scaling.
Focus is almost tailor‑made for One Armed: you only have one weapon, so you gain a big chunk of % Damage (doubled by your passive) with almost no downside from the Attack Speed penalty.
Works extremely well with high‑crit setups like Shuriken: every crit adds % current HP damage on top of your already huge base damage, helping mow down tanky enemies in Endless waves.
Turns your high Crit Chance into a powerful economy engine, letting One Armed snowball materials for more damage and defensive items throughout Endless runs.
Nullifying one big hit per wave is extremely valuable when all your power is tied to a single weapon; it gives you a safety net against misplays or unavoidable damage spikes.
Attack Speed, Crit Chance and Range are all premium stats for both Shuriken and ranged builds, while the small HP regen penalty is manageable with good positioning and defenses.
Offers a huge % Damage boost that is doubled by One Armed, greatly amplifying explosive or Shuriken damage; best used once you already have some Armor and survivability online.
Adds both flat Ranged Damage and % Damage, which scale extremely well with One Armed's passive, and the extra Range is very helpful for launcher and SMG setups.
Pairs nicely with on‑hit builds that can quickly apply burning; extra % current HP damage complements your already high base damage for shredding tanky enemies.
One Armed starts with massive Attack Speed, and Community Support lets it scale even higher on crowded waves, allowing your single weapon to keep up with rising enemy density.
One Armed Danger 5 Strategy
Early Game
On Danger 5, start with a weapon that scales quickly with One Armed's doubled damage modifiers, like Ghost Axe or Shredder. Focus your early level‑ups on core damage stats (Damage, Melee Damage or Ranged Damage depending on your weapon) while picking up just enough HP and Armor to avoid getting one‑shot. Grab economy pieces such as Gentle Alien and Hunting Trophy when you can afford them without sacrificing survivability.
Mid Game
In mid game, commit to your final weapon choice: Shuriken for crit melee/hybrid play, or launchers and Shredder for explosive ranged builds. Push your key offensive stats hard (% Explosion Damage/Size for explosives, Crit Chance and Damage for Shuriken or SMG), but start building a baseline of defenses: around 8–10 Armor, some Dodge or Life Steal, and enough Speed to comfortably kite elites and hordes.
Late Game
Late game and the Danger 5 boss waves require a balanced stat line. Aim for high flat damage and relevant multipliers (Silver Bullet for bosses, Glass Cannon if you're confident) on top of solid defenses (Armor in double digits, 20–30% Dodge, a decent HP pool). Use Range to keep distance and continuously circle bosses; your single weapon, amplified by One Armed's passive, should delete them quickly if your scaling is on point.
💡 One Armed on Danger 5 is all about picking one weapon archetype and pushing its strengths to the extreme while staying just tanky enough to survive mistakes. Scale damage aggressively early, then pivot into sustained defensive upgrades as you approach the last waves. With correct weapon choice, smart use of economy items and disciplined positioning, One Armed can comfortably clear Danger 5 and transition into very long Endless runs.
One Armed FAQ
1How do I unlock One Armed in Brotato?▼
You unlock One Armed by winning a run in Danger 0.
2What are the best weapons for One Armed?▼
Based on current builds, SMG, Shuriken and explosive options like Shredder, Grenade Launcher, Rocket Launcher, Nuclear Launcher and Obliterator perform very well, with Ghost Axe being an excellent early‑game scaler.
3Is One Armed good for Endless runs?▼
Yes. The featured One Armed Ghost Shuriken and the Effective One-Armed silver bullet builds are both designed for Endless, using massive damage scaling and strong crit or launcher synergies to comfortably reach very high waves.
4Which stats should I prioritize on One Armed?▼
Prioritize Damage and your relevant weapon stat (Melee Damage for Ghost Axe/Shuriken or Ranged Damage for guns and launchers), followed by Attack Speed, Crit Chance or % Explosion stats. Add Armor, Dodge and some HP as you approach high‑difficulty waves and bosses.
5Which items are core on One Armed?▼
Gentle Alien, Focus, Bandana, Silver Bullet, Giant Belt, Hunting Trophy and Tardigrade are standout options, with Glass Cannon, Heavy Bullets, Poisonous Tonic and Community Support also being very strong in the right builds.
Similar Brotato characters

King→
Like One Armed, King snowballs hard off weapon quality and scaling, gaining damage, attack speed and max HP from Tier IV gear, which creates a high‑risk, high‑reward playstyle focused on optimised itemisation.

Jack→
Jack, similar to One Armed, thrives on high damage output and quickly farming elites and bosses, trading enemy count and health modifiers for massive damage and material generation.

Demon→
Demon also features an unusual economy mechanic and extreme scaling, converting materials into Max HP and buying items with HP, leading to a snowballing but fragile playstyle reminiscent of One Armed’s glass‑cannon tendencies.
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