
Brotato Sailor Build Guide & Naval Curse Strategy
Sailor Build für verfluchte Marinewaffen
Is Sailor good in Brotato?
Sailor is a strong but demanding naval specialist who turns high Curse into massive damage, especially in long or Endless-style runs. He struggles with economy, dodge and early-game safety, but snowballs hard once his naval weapons and Curse engine are online.
Strengths
- Huge +200% damage multiplier with Naval weapons against cursed enemies for excellent wave and elite clear
- Starts with +25 Curse, making it easy to scale Curse-focused items and passives from the very first waves
- Tier II+ weapon restriction naturally pushes you into strong, high-impact weapons like Anchor, Blunderbuss and Harpoon Gun
- Works very well with curse-generating items like Fish Hook, Corrupted Shard and Barnacle for exponential scaling
Weaknesses
- Permanent -25% Damage means you must heavily stack damage, Curse and naval synergies to keep up
- Dodge is capped at 20%, so you cannot rely on evasive builds or lifesteal-heavy, glass-cannon setups
- Harvesting modifications are reduced by 100%, removing a key economy option and making early waves fragile
- Only tier II+ weapons makes the first waves tighter and punishes rerolling or bad shop luck
Sailor Stats & Passive Ability
Sailor is built around naval weapons and Curse. His +200% damage with naval weapons against cursed enemies, combined with the starting +25 Curse, turns Anchor, Blunderbuss and Harpoon Gun into monster killers as soon as you can consistently apply Curse. The downside is a flat -25% Damage, meaning you must lean into Curse scaling, naval/heavy tags and raw damage modifiers just to break even. Because he can only equip tier II+ weapons, early shops are more punishing: you have fewer cheap options and must commit to your core weapons as soon as they appear. With dodge capped at 20% and Harvesting effectively disabled, Sailor wants a bruiser-style play pattern: stack Armor, HP Regeneration and Max HP, then walk through enemies while your naval weapons and Curse delete them. Focus on cursing items via Fish Hook and raising Curse with Corrupted Shard and Barnacle while maintaining enough Speed and Range to safely collect materials and reload Blunderbuss shots.
Best Sailor Build (Endless): Triple Damage Naval Commander
Top-rated community build
Triple Damage Naval Commander
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Weapon Setup
Core Items
Strategy
🌱Early Game
Open with Anchor for its wide arc and reliable naval damage, then rush defensive stats and early Curse enablers. Use Fish Hook to start cursing shop items, pick up basic economy tools like Bag, and add Garden for safe sustain while you compensate for low dodge and no Harvesting.
⚡Mid Game
Once you have several naval weapons online, lean into Curse and material generation. Cursed enemies drop more materials, so combining Corrupted Shard, Barnacle and Hunting Trophy gives you both damage and income. Garden and Metal Detector help stabilize sustain and economy while your Curse-scaling pushes weapon damage past the -25% penalty.
🔥Late Game & Endless Scaling
Transition into a mixed naval loadout where multiple Blunderbuss copies shred elites and bosses, while Anchor and Harpoon Gun handle control and slows. Prioritize strong sustain like Sad Tomato and other healing, then stack Curse and generic damage multipliers to fully exploit the +200% damage to cursed enemies. Stay at medium distance so Blunderbuss can fully reload from materials while you avoid high-damage cursed hits.
Best weapons for Sailor
Blunderbuss is Sailor’s premier ranged naval weapon: its cooldown resets on material pickup, which pairs perfectly with high-curse, high-density waves. With +200% damage against cursed enemies and pierce, it obliterates elites and bosses as long as you keep moving and collecting materials.
Anchor offers high base damage and a wide melee arc, making it ideal for Sailor’s early waves and close-quarters playstyle. As a naval weapon, it fully benefits from the +200% damage to cursed enemies and scales hard with Curse and Attack Speed.
Harpoon Gun adds valuable slows and pierce to a naval-focused setup, helping control fast cursed enemies that otherwise could burst Sailor down. It synergizes with his naval bonus while giving crowd control for high-difficulty waves.
Best items for Sailor (core item pool)
Fish Hook is the cornerstone of Sailor’s Curse engine, letting you turn locked shop items into cursed power spikes while also granting flat Curse. This directly boosts his naval damage bonus and fuels Curse-scaling items.
Barnacle massively amplifies the value of level ups and adds recurring Curse each level, giving Sailor long-term scaling in both stats and naval damage. It’s ideal for high wave counts and Endless-style runs.
Corrupted Shard is a cheap, stackable way to offset Sailor’s -25% Damage while also ramping Curse. Each copy pushes your naval weapons closer to their massive potential against cursed enemies.
With dodge capped and Harvesting disabled, Sailor needs powerful regeneration. Sad Tomato frontloads huge HP Regen, letting you recover quickly from hits and survive the increased damage from cursed enemies.
Ball and Chain combines Damage and Armor, fitting Sailor’s bruiser identity. On Blunderbuss setups, the minimum cooldown is manageable thanks to reload-on-materials, while the extra Armor helps patch his weak defenses.
Medal gives Sailor a perfect spread of Max HP, Damage, Armor and Speed without relying on crit. This matches the user-recommended approach of skipping crit and focusing on reliable, defensive scaling.
Garden supplies passive fruits on the map, providing a steady, dodge-independent source of sustain. This is especially useful for Sailor, who can’t rely on lifesteal or consumables alone in high-curse waves.
Heavy Bullets is tailor-made for Blunderbuss-centric Sailor: it piles on Ranged Damage and generic Damage with extra Range, which more than compensates for the Attack Speed and crit penalties in a non-crit build.
Black Flag pumps Curse and materials gained per cursed kill, multiplying Sailor’s naval bonus and fueling his shops. It’s risky because it buffs enemies, but Sailor’s kit is designed to punish cursed foes.
Baby Gecko is essential in Blunderbuss builds where collecting materials reloads your guns. Auto-attracting materials keeps your weapons firing even when waves are dense or dangerous to path through.
Scope adds both Ranged Damage and Range, which dramatically improves Blunderbuss uptime and safety. The Attack Speed penalty is acceptable because damage per shot and positioning are more valuable for Sailor.
With Harvesting turned off, every bit of extra economy matters. Bag gives bonus materials from crates, helping Sailor afford naval weapons and cursed items without relying on traditional harvesting builds.
Lost Duck gives cheap Luck to improve shop quality and crate drops, which is valuable in early Anchored Sailor runs where you need good cursed items and naval upgrades despite lacking Harvesting.
Sailor Danger 5 Strategy
Early Game
On Danger 5, Sailor’s early game is fragile: Harvesting is off, dodge is capped and you only have tier II+ weapons. Prioritize picking up Anchor or Blunderbuss as soon as they show up, and take basic economy tools like Bag plus Curse generators such as Fish Hook and Corrupted Shard. Stack Armor and HP Regeneration early because you cannot rely on dodge or lifesteal to stay alive.
Mid Game
In the mid game, commit to your naval core: multiple Blunderbuss or Anchor copies plus high Curse. Use Barnacle and Corrupted Shard for scaling, while items like Medal, Snail, Helmet and regenerative tools stabilize your defenses. Focus on Speed and Range so you can constantly collect materials to reload Blunderbuss and keep distance from fast cursed enemies.
Late Game
Late waves and bosses on Danger 5 are all about attrition and positioning. Your Curse and naval damage should be high enough that cursed enemies melt quickly, but their damage is brutal, so lean on high Armor, HP Regeneration and Max HP. Add boss-oriented damage pieces like Heavy Bullets and Silver Bullet, and play around material lines to keep Blunderbuss reloaded while circling bosses instead of facetanking.
💡 Sailor’s Danger 5 plan is to survive the weak, low-economy early game, then explode in power once naval weapons and Curse scaling converge. Build into a tanky, non-dodge bruiser with strong regeneration and Armor, and use high Range and Speed to hoover up materials for Blunderbuss reloads. If you consistently curse enemies and avoid unnecessary range or speed penalties, your naval guns will comfortably carry the last waves and bosses.
Sailor FAQ
1How do I unlock Sailor in Brotato?▼
Sailor is unlocked by default, so you can select him from the start without completing any special challenge.
2What are the best weapons for Sailor?▼
Based on existing builds, Blunderbuss is Sailor’s most used naval weapon, followed closely by Anchor and a situational Harpoon Gun. All three benefit from his +200% damage bonus against cursed enemies, with Blunderbuss excelling in Danger 5 and late-game waves.
3Which stats should I prioritize on Sailor?▼
Across the top Sailor builds, priority stats are Armor, HP Regeneration, Damage/Ranged Damage, Attack Speed and Range, with Curse as a key scaling stat. Speed is also important in Blunderbuss-focused builds for safely collecting materials to reload your guns.
4How should I build defenses on Sailor?▼
Because dodge is capped at 20% and lifesteal/consumables are unreliable in Curse-heavy waves, most players stack Armor, HP Regeneration and Max HP with items like Sad Tomato, Medal, Alien Worm and defensive tools such as Helmet or Snail, while avoiding heavy investment into dodge.
5Is Sailor good for Endless runs?▼
Yes. The featured "Triple Damage Naval Commander" build is specifically played in Endless mode and leverages stacking Curse through Fish Hook, Corrupted Shard and Barnacle to keep scaling damage, while regeneration and Armor carry survivability into very high waves.
Similar Brotato characters

Creature→
Creature also converts Curse into weapon damage and gains Curse over time, making him play similarly to Sailor as a scaling Curse-focused character who ramps up in long runs.

Romantic→
Romantic interacts heavily with Curse, gaining Curse each wave but suffering damage and armor penalties from it, which mirrors Sailor’s risk–reward approach to stacking Curse for power.

Knight→
Knight shares several constraints with Sailor: he can only equip tier 2+ weapons, leans on Armor-based damage scaling, and has reduced Harvesting, pushing both characters toward durable, weapon-focused builds.
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