Secondary Stat

Brotato % Enemies

Modifies the number of enemies per wave. More enemies = more loot AND more pressure.

What does % Enemies do in Brotato?

% Enemies is a tradeoff stat: more enemies means more material drops and more XP, but also more incoming damage. Several items take +% Enemies as a cheap downside (Black Flag, Mouse, White Flag), while Gentle Alien and Candle reduce it. On crowd-clear builds (Snake, Flamethrower, Loud) extra enemies amplify your damage; on slow burst builds, they punish you hard.

% Enemies Tips & Strategy

Tip 1: More Enemies on AoE / burn builds = compounding damage scaling.
Tip 2: Less Enemies on slow burst builds (Sniper) buys you breathing room.
Tip 3: Black Flag is a strong T1 if your build can handle the extra pressure.

Items that increase % Enemies (3)

Every item in our database that gives a positive % Enemies bonus. Click an item icon to view its full stat sheet on the Brotato Items page.

Items that reduce % Enemies (2)

These items use % Enemies as a downside in exchange for a stronger primary effect. Useful when you can afford the trade.

Builds that scale with % Enemies (2)

Community builds from our database that list % Enemies as a core scaling stat.

Top items that affect % Enemies

The strongest shop items that interact with % Enemies in the current meta – tap any tile to see its full stat sheet.

% Enemies FAQ

Is +% Enemies good in Brotato?

On crowd-clear builds (Snake, Flamethrower, Loud) it's positive – more enemies = more material + XP + Life Steal procs. On slow burst or fragile builds it's a death sentence.

Other Brotato Stats