
Primary Stat
Brotato Damage
Multiplicative damage modifier that affects every attack except Engineering structures.
Effect
Increases all damage dealt by 1% per point. Does not affect Engineering structures.
Limit
No limit.
Negative
Decreases damage by 1% per point. Minimum damage from any weapon or effect is 1.
What does Damage do in Brotato?
Damage (% Damage) is the universal damage multiplier in Brotato. Every weapon and damage-dealing item benefits from it – with one big exception: it does NOT affect Engineering structures (turrets, landmines, gardens). % Damage stacks additively with % Explosion Damage, so a Dynamite + 30% Damage gives explosive weapons +45% total damage. Items that have their own base damage-as-percentage scaling (Baby Elephant, Cyberball) are still further modified by your Damage stat on top.
Damage Mechanics & Edge Cases
- •Damage does NOT affect Engineering structures – use Engineering for those.
- •Damage stacks additively with Explosion Damage on explosive weapons.
- •Negative Damage caps at -100% effect, but the minimum hit is always at least 1.
- •Items like Baby Elephant or Cyberball that scale with another stat are still multiplied by your Damage stat at the end.
Damage Tips & Strategy
Items that increase Damage (28)
Every item in our database that gives a positive Damage bonus. Click an item icon to view its full stat sheet on the Brotato Items page.
Ashes
Tier 4
+20 % Damage+20 % Attack Speed+100 Range-1 Armor at the end of a wave
Ball and Chain
Tier 3
+15 % Damage+3 Armor+5 Knockback-3 % SpeedWeapons have a minimum cooldown of 0.75 seconds between attacks
Bloody Hand
Tier 4
+10 % Life Steal+2 % Damage for every 1 % Life Steal you have You take 1 damage per second (does not give invulnerability time)
Bone Dice
Tier 2
+50% chance to get +1 % Damage when rerolling in the shop+10% chance to get -1 Max HP when rerolling in the shop
Cauldron
Tier 2
+50% pickup range+20 % Damage for 2 seconds after picking up a consumable-2 HP Regeneration
Coil
Tier 3
+5 Knockback+1 % Damage for every 1 Knockback you have
Corrupted Shard
Tier 1
+3 % Damage+1 Curse
Cyclops Worm
Tier 2
+12 % Damage-12 Range
Focus
Tier 4
+30 % Damage-3 % Attack Speed for every different weapon you have
Gentle Alien
Tier 1
+2 Max HP+5 % Damage+5% Enemies
Glass Cannon
Tier 3
+25 % Damage-3 Armor
Head Injury
Tier 1
+6 % Damage-8 Range
Heavy Bullets
Tier 4
+5 Ranged Damage+10 % Damage+10 Range-5 % Attack Speed-5 % Crit Chance
Injection
Tier 1
+7 % Damage-2 Max HP
Knot
Tier 3
+15 % Damage+15 Max HPWeapons can no longer be upgraded or recycled
Lantern
Tier 4
+10 % Damage+50 Range+15 KnockbackKnocks nearby enemies back every 3 seconds
Medal
Tier 2
+3 Max HP+3 % Damage+1 Armor+3 % Speed-4 % Crit Chance
Missile
Tier 2
+10 % Damage-4 % Attack Speed
Pearl
Tier 2
+1 % Damage for every permanent 10 Luck you have +3% chance of finding an extra Pearl in a crate
Potato
Tier 4
+3 Max HP+2 HP Regeneration+1 % Life Steal+5 % Damage+5 % Attack Speed+3 % Speed+3 % Dodge+1 Armor+5 Luck
Power Generator
Tier 3
+1 % Damage for every permanent 1 % Speed you have -5 % Damage
Ritual
Tier 2
+6 % Damage+2 % Life Steal-2 Engineering
Silver Bullet
Tier 3
+25% damage against bosses and elites
Small Fish
Tier 1
+10% damage against targets above 75% health-3 % Attack Speed
Spider
Tier 4
+12 % Damage+6 % Attack Speed for every different weapon you have -3 % Dodge-5 Harvesting
Triangle of Power
Tier 3
+20 % Damage+1 Armor-2 % Damage when you take damage until the end of the wave
Vigilante Ring
Tier 3
+3 % Damage at the end of a wave
Wisdom
Tier 3
+5 % Damage every 5 seconds until the end of the wave-15 % Damage
Items that reduce Damage (22)
These items use Damage as a downside in exchange for a stronger primary effect. Useful when you can afford the trade.
Bandana
Tier 3
Projectiles pierce through 1 additional target-10 % Damage
Cake
Tier 1
+3 Max HP-1 % Damage
Candle
Tier 3
+4 Elemental Damage+1 HP Regeneration-10% Enemies-5 % Damage
Chameleon
Tier 3
+3 % Dodge+20 % Dodge while standing still-4 % Damage
Coffee
Tier 1
+10 % Attack Speed-2 % Damage
Cog
Tier 2
+4 Engineering+1 Knockback-4 % Damage
Explosive Shells
Tier 4
+60 % Explosion Damage+15 % Explosion Size-15 % Damage
Insanity
Tier 1
+6 % Crit Chance-3 % Damage
Mammoth
Tier 4
+20 Melee Damage+5 HP Regeneration+5 Knockback-8 % Damage-3 % Speed
Metal Detector
Tier 2
+5% chance to double the value of picked up materials+6 Luck+2 Engineering-5 % Damage
Metal Plate
Tier 2
+2 Armor-3 % Damage
Panda
Tier 4
+12 Max HP+25 Luck-5 % Damage
Power Generator
Tier 3
+1 % Damage for every permanent 1 % Speed you have -5 % Damage
Propeller Hat
Tier 1
+10 Luck-2 % Damage
Pumpkin
Tier 2
+15% Piercing Damage. Can't go above base damage-2 % Damage
Ricochet
Tier 4
Your projectiles gain +1 bounce-25 % Damage
Seashell
Tier 4
Every ranged weapon's 5th projectile has +3 projectiles-10 % Damage
Sharp Bullet
Tier 1
Projectiles pierce through 1 additional target-20% Piercing Damage-5 % Damage-3 Knockback
Small Magazine
Tier 2
+2 Ranged Damage+10 % Attack Speed-6 % Damage
Tractor
Tier 3
+40 Harvesting-8 % Damage
Triangle of Power
Tier 3
+20 % Damage+1 Armor-2 % Damage when you take damage until the end of the wave
Wisdom
Tier 3
+5 % Damage every 5 seconds until the end of the wave-15 % Damage
Best Characters for Damage
These characters either start with extra Damage or have mechanics that scale around it.
Characters punished by Damage
These characters either lose Damage as a downside, have reduced Damage modifications, or simply don't scale with it.
Weapon Classes that affect Damage
Heavy (set bonus)
(2)+5% Damage (3)+10% Damage (4)+15% Damage (5)+20% Damage (6)+25% Damage
Weapons that scale with Damage
These weapons use Damage to increase their attack damage or other key effects. Build around them for maximum Damage return.
Builds that scale with Damage (38)
Community builds from our database that list Damage as a core scaling stat.
Damage FAQ
Does Damage affect turrets in Brotato?▾
No. The % Damage stat does NOT affect Engineering structures (turrets, landmines, gardens). For those you need the Engineering stat. Specials like piercing, bouncing, and explosions DO carry over to structures.
Does Damage stack with Explosion Damage?▾
Yes – additively. So +30% Damage and a Dynamite (+15% Explosion Damage) gives explosive weapons +45% total. This is why Loud and Demon stack both stats simultaneously.
How much Damage is good in Brotato?▾
100%+ Damage is the soft target by wave 15 on most builds. Snowball builds (Curious, One Armed, Crazy) push 200%+ at Danger 5. Engineering builds skip Damage entirely.
What is the best Damage item in Brotato?▾
Reaper, Hand of Doom, Brain Damage, and the Tier 4 Damage uniques (Pacifist's, Curious's) are top picks. Lab Goggles and Hangover are strong T1 / T2 stat-stick fillers.
Other Brotato Stats
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